Wednesday, 25 March 2026

Thinking aloud - AI



Using Google’s Gemini AI, I asked it to build a scenario for a Napoleonic French attack on a farmhouse defended by Austrians.


Within a few moments, it had given me full scenario instructions and an order-of-battle. The AI then asked me if I wanted a map. Well, yes please (see above photo).


I was initially pretty much amazed at what came back. The last time I asked AI for a table top map, it produced a bizarre schematic thing, with a hedge feature that couldn’t possible exist, well certainly not on a wargame table - but, this ‘map’ just looks like someones real tabletop …. is it, or are we seeing those inevitable ongoing improvements in AI?


If a blogger posted this photo as part of their latest AAR, it would certainly garner a lot of praise for being a lovely table.


Accepting that AI doesn’t create in the way that we see creative ability, rather it draws on several sources, does a mash-up then churns out a summary of that data. Also accepting that whatever we think about AI, it cannot be judged as a thing standing still of ‘March 2026’, it is continually being developed, getting increasingly effective and it would be fair to say, that if I was to be writing this in 3 - 5 years time, the AI environment and this post content would likely be quite different.


So, what of this map and scenario? If you look into the image, you will notice in the background a  grey carpet, wood skirting, pastel coloured plaster walls, a door frame and part of a door. The setting is clearly something that we would feel comfortable with as being home - it looks real rather than the usual AI rendered image - is it real or has AI presentation capability moved up a notch?


Then look in the lower left quadrant of the table. The road looks like it is sitting on a part of the table that has something (like tea towels) under the game cloth to represent a low hill - yet the scenario instructions do not describe high ground anywhere. 


The hedge at the foot of that hill is off-set and sits awkwardly, just like it would if we were laying a rigid hedge strip down on a hill on our own tables, making the whole thing look rather real (click on image).





There isn’t any artistic smoothing effects on things like the edge of the orchard, it looks very much like a plonk down terrain feature, same with the bases of the units, yet the AI appears to have gone for smoothing effects on the road and river, where there are no obvious joins and it has artistically given us small arms fire from the farm windows.


It has also given us an awkward looking flag. Awkward because it looks painted onto a photo and also because it has the colours of the modern Austrian flag. The period state flag would have been black and yellow.


Another thing, which would be very clever, no matter which way you consider it, is the inclusion of the right units in the right place, with the right orientation and properly named, according fully with the Scenario instructions, which I was given before the map was generated.





To the left of the table are some bits of standard gaming paraphernalia such as ruler (which looks a bit strange) and dice, but we also have the round tokens that look to be representing the French colours, a bespoke and thoughtful addition, although that whole setting looks a bit contrived ….. or at least tidier than my table edge! 


Compared to AI stuff I have generated in the recent past, on first impression this looks as good as an actual table / game and I can’t make up my mind how much is self generated by the AI, so that the line between creation and copying is a blurry one.


So, as the Walrus says in the Poem ‘The Walrus and the Carpenter’ by Lewis Carroll - “The time has come to talk of many things”.


Is this a step-up in AI capability? Does the AI now have so many data points that it can now create in a way that we create from our own previous experiences? (Note at this point, I separate out this function from the ability to ‘invent’). If I created that table, it wouldn’t be because I am a brilliant innovator, it would be because that is a typical farmhouse based battlefield that I have seen numerous times in magazines, wargame shows and on battle descriptions. 


So is the AI simply operating at that level. i.e. is it actually as thoughtful as I am (and more!) with regard to such things or is it still purely reliant on copying. I ask that as an honest and open question because I actually don’t know what the true capability of AI currently is. 


I don’t want to run around like a headless chicken, amplifying scaremongering, I would actually like to know,


Is the table a technically superb bit of construction in our 2026 eyes or is it just a very close lift from someone’s actual table? - if you recognise features here that are very close to your own work, it would be lovely to have you comment here with your thoughts.


Certainly the individual terrain products of some manufacturers should be recognisable, as indeed might the figures!


Other things of note. 

Quite a few wargames associate an orchard next to a farmhouse, had it been a walled orchard, I might have thought it to be Hougoumont (Waterloo) inspired. 


Each side has thoughtfully been given skirmishing Voltigeurs (French) and Grenzers (Austrian) for firing from windows and the orchard etc. 


There is an interesting tip in this regard offered by the Scenario instructions, just before it asked me whether I wanted a map, which I have copied below (click on it for a crisp view);





The inclusion of French Hussars at squadron level for an attack on a farmhouse might seem odd, but the Austrians get a reinforcement battalion (Landwehr), so they do have something outside the farm complex to engage or threaten.


When I called up the scenario, I was thinking of a Black Powder type game, but didn’t state that and what we have is a scenario that looks like it would benefit from a more skirmish level set of rules. 


Also, I wonder whether the French are strong enough for the task of taking the farmhouse, so it will be interesting to actually play this out and see if the AI has considered game balance. 


There is a rule that gives some opportunity for the French guns to cause a breach in the farm’s wall, so perhaps it has. 


Perhaps it wants or expects the French to use their Voltigeurs and artillery first and then assault with the infantry, which of course makes sense ….. and that might make the AI a better general than me :-) The scenario gives 10 turns, so there is time for this sort of preparation.


Anyway, there we are. What do you think? I feel rather compelled to set the game up and play it out just to see whether this is a ‘good’ scenario. If I do that, I will post some comments as a part II to this post.


This is not an anti or pro AI post, it is a ‘moment in time’ article that considers how developing technology is impacting on our hobby at its most basic level.


EDIT - just as an exercise, I wanted to retest the AI to see whether the above map was a new presentation style. I gave a more generic request this time of a French Force attacking an Austrian force, but specified Black Powder II rules and this is the map that it gave me I have no idea why the presentation styles are so different, perhaps because one is at the more skirmish level and the other isn’t. Regardless, as a construction, the second map is also clever (and rather attractive) when considered in association with the scenario instructions.




Edit II - a poster on the Lead Adventure Forum (where I also posted) has just noticed that the first map has two Norths!


Resources.


I have another bit of webspace called COMMANDERS that is a bit more snippet based than here. LINK


https://commanders.simdif.com/dear_diary.html


24 comments:

  1. Lots to ponder on this Norm! My initial thought was that AI had simply lifted an image from a game and added in some other bits'n'pieces to suit your question. Afterall if I think about French attacking a farmhouse, I immediately think of Waterloo and Hougoumont, so this would probably be AI's first port of call.

    As to how clever AI is, from what I've heard, it is essentially a dumb tool that just searches everything to come up with the 'Mean' answer as it were. Not sure if this is 'generative AI' or not? I did listen to an interesting item on 'When It Hits The Fan' on Radio 4 last week, where the guest's job was essentially to manage the PR of their client, often using AI to bombard it with questions (I'm paraphrasing somewhat here) until the search results came up with what you wanted it to, thus presenting the client in a good light!

    The second map is interesting for sure and with a rather nice old fashioned graphic look to it. Again how much was lifted from other places it's hard to know. But adding the BPII part to the search has certainly produced a bigger battle game than the initial skirmish looking one.

    I think in a previous post you touched upon whether your AAR would be seen by AI and taken as gospel and so at some point became 'fact'. So a per the PR part above, if you asked AI enough times was Waterloo on April 1st, there is a chance that this would become 'fact' as far as the AI was concerned!

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    1. Hi Steve, yes, pondering is exactly where I am coming from. At one level, if the AI does a mash-up, I think that is what I probably do all of the time for a generic scenario and that would make the AI output equal to my own, but if say this was a researched battle and Napoleon wasn’t feeling so well and I thought a special rule of dampening down his ability was needed, then that. Is perhaps a higher level of thinking, at the present, could the AI go there of its own volition?

      I also like the second map as a graceful thing. I have some watercolour paints and fancy seeing if i could replicate something like that …. A bit like my Piggy Longton map.

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  2. I rather like the second map, I've seen a few other AI produced maps with a similar period feel. Just bear in mind the AI doesn't 'know' anything, it just has masses of data points and a self generated network of weighted relationships between those points, which it uses to generate it's outputs. So everything you see will originally have some basis in a real thing (those bots endlessly crawling our blogs) but it uses that to generate new stuff too.

    I'm amazed at the speed of development, and frankly it scares me a bit as very soon we won't be able to tell what is real and what is generated. Having said that, my daughter works doing medical research, and says that AI is invaluable for processing test results, but that sort pattern processing is a different use case.

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    1. Hi Martin, the favour here might fall on the second map, it is rather lovely. One thing very apparent with my AI request was the speed that it came back to me, with some that was well articulated, so the speed as a fact on its own is impressive.

      Yes, I know AI has been used for screening some medical results and again it is the speed as well as the accuracy that has impressed.

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  3. Certainly the maps produced are nice norm but I assume they are versions from other sources and then adapted and amended. I guess true innovation is very hard and in reality we all draw on other peoples work/scenarios etc to create our current project. Just yesterday looking to set up the battle of Newbury I was busy looking at three different maps of the battle and working out which suited my collection and gave the simplest OB. I guess it is probably capable on designing more specific things the more information you give it. This I could see as being quite useful and increasingly powerful. What is also clear is that one day (in the future) they will take over.

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    1. Thanks Matt, I think you are right, in the assembly of known data, it is only doing what we do all the time. I also agree that as a journey AI is going to take a more dominant position in daily life. I look at the jobs that my two children and their partners do and see them all as having potentially job roles that AI could ultimately do.

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    2. After your post I went in and had a go, as I’m planning the Battle of Newbury on Friday for which I have done most of the planning . The written scenario it gave me was pretty good but I guess it was in essence a summary of the information I had been looking at, it did summarise some special rules which were interesting, It also made me revisit a couple of terrain ideas which was helpful. I tried a map as well but that didn’t work too well. Interesting stuff I may be using it again in the future 🤔

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    3. Hi Matt, thanks for getting back with an update. It is clearly a technology in progress, but a couple of people have echoed my own experience that there have been improvements in recent months, so I think we can expect this to become increasingly useful, even if it just gives you a few ideas that you can lift out and add to the scenario that you have already designed.

      I do intend to explore scenario balance over a few games just to see whether there is beef and not just sizzle to a generated scenario.

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  4. Hi Norm, what an interesting development that you are able to use AI to do this, I had no idea but then I'm still back in the Dark Ages when it comes to Tech! Thank you for sharing and for the inspiration, I really need to learn more.
    All the best,
    Lee.

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  5. Hi Lee, don’t rush, I think I might join you, I am looking for a more certain world … the one we used to have :-)

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  6. A most splendid post Norm, most interesting and thought provoking. It would indeed be good to see how the scenario would play out

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    1. Hi Phil - the proof of the pudding will be in the eating :-)

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  7. Fascinating stuff Norm. Equally useful and jaw-dropping.
    I actually had been using AI for scenarios (in text format) and for rules hacks, and have been finding the amount of useful 'stuff' invaluable.
    As a test I asked some pointed questions just to see if it would go to the blogs where I knew the scenario information to be - and yes, 'it sucked' said information perfectly - though re-wrote the prose.
    The most interesting aspect was that it also seemed to have access to files on 'boardgamegeek'. Now normally, one would have to have a user ID for that, so whether the AI gets 'free' access, or it has back-doors to (albeit only partially hidden) information across multiple sites, I am not sure.
    Were it not for the amount of information online, the AI engine would have nothing to use as fuel for generating ideas. As it is, I find it invaluable for wargaming data which would take me days to find otherwise.
    Practically, such data interrogation must be essential in science and engineering now. I suppose, like most things, the wisdom of those controlling it remains the big question.

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  8. Hi Darren, I am convinced that the scenario generated this time was more advanced than one I tried a few months ago, so I think improvements to the software are visible.

    I recently asked it to identify a painting used on the cover of one of my games. Ultimately it got it wrong, but it stated its plan of research and that was fascinating to witness.

    Some time ago, I asked for a scenario for my imaginations games and that revealed that since my blog was the only place that held data on it, it clearly visited my blog to raid ‘inspiration’ :-)

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    1. Yes, definitely seem to be making massive improvements in what it can do...dangerously useful.
      Funny you should mention it plundering your own blog - i asked AI to give me a Vietnam scenario for division level FoB a few months back - and it stole my Operation Pegasus game from 2019... I was tempted to type in 'Is that the best you can do?' LOL

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  9. Very interesting Norm. I imagine the results will continue to be informed by the bots crawling all over our blogs currently. Who'd have thought it would come to this?

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  10. Hi OB - I put a link to this post over on the Lead Adventure Forum and a reader has just posted that they checked the photo through GOOGLE LENS, to see whether it originated from a blog, but it came back without a result. I had never heard of Google Lens before, it certainly sounds interesting.

    It is a strange thing that in any ordinary walk of life, one has to respect copyright and recognise authorship etc, yet in the internet world, something can draw off all sorts of digital source material, including blog material without any of the those regards that would normally protect Intellectual Property etc.

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    1. I tried Google Lens as well Norm and got no exact result. But it did say the following:
      "While the scenario title "The Kaiser's Kitchen Garden" is a thematic name for this specific layout, the terrain and models are from the Waterloo range by Warlord Games."
      It then gave a link to Amazon to buy these 😂

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    2. Interesting Ben, I had a look at Google Lens and couldn’t work it out, will go back and have another go. Everything is becoming increasingly linked and instant, it is all very sophisticated.

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  11. Hi Norm, I have done something similar for our upcoming Ostfront game on Sunday, I won't go into all the details here but I basically asked AI to create a 28mm WW2 scenario for the Russian counter attack circa Dec 1941 on a 18 by 6 foot table for six players that will last 4 to 5 hours and in the time it took me to ask, it had provided one! We will see in my AAR whether it works out or not!

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  12. It is a great result for a scenario generator and means it can create some great ideas for us. I do like the idea of instructing it to use one of your own ideas to create scenarios. Build the world like your Piggy Longton and then get it to build scenarios based on this world.

    We all base our scenarios on what we have read so to a degree, as long as the AI doesn't make an exact copy, it is just doing what we do.... obviously with the caveat that it has paid for it's source materials when necessary. My blog is free to read but Neil Thomas's OHW is not.
    Funny how the AI companies all disregard other peoples IP but get most upset if someone steals theirs's 🤣

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  13. I agree with all of that. Current authors and musicians and artists etc with real skill, must be beside themselves at their skill and livelihood being under siege, but we seem to be on a determined trajectory.

    I will play this scenario out with two different sets of rules and see how solid it is.

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  14. Hi Norm,

    I have been using AI for a number of projects of late and have noted significant improvements, particularly with Gemini, in the last month or two.

    One of my main uses has been in image manipulation, specifically replacing backgrounds. I would normally do this using photoshop because I have skills in this field, but what would take me 30-40 minutes in Photoshop, takes a minute or less and it often corrects lighting errors as it goes. That said, it is not faultless and it does some really weird stuff at times!

    I have also used it for some deep research and in the whole does a good job. One example was that I asked it to provide me a deep study of Russian Napoleonic infantry tactics. It did a really good job and found some references and examples I would never have found, but then about three-quarters through the review it started discussing air defence and T34 tanks? In another example on a Franco-Prussian subject it did a remarkable job, providing references, but looking into those references I found a reference to a post on my blog from a few years ago on a point that I had subsequently discovered to be incorrect, but it was quoting me as a gospel.

    So while great strides are being made, you still have to be wary of its accuracy...and always check the references.

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  15. Hi Mark, that is all very interesting and in two respects echoes my own experience of 1) recent improvement 2) still hit & miss on accuracy, but we might assume that side of things will only get better.

    I was in a camera shop the other day ad they were saying that the Fuji Film equivalent of the old instant polaroid cameras are flying off the shelf, bought by younger people who are looking for ‘real things’ that they can physically own and handle as a sort of antidote towards everything being digital and a download - the same revival is increasing the winds behind the sales of vinyl.

    It seems to me that we worry about AI and knowing what is real and not real in terms of imagery, but that maybe younger people are managing better to keep everything in context - who knows!

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