Tuesday, 9 June 2026

Battle for the French Right (Post III)



The reader may recall that a few weeks ago, I started a corps level action by planning to use a 6 x 3½’ table three times, once for the battle in the centre and then twice more for the flank battles, with each table having roughly a divisional force per side.


Post one gave the ‘method’ for setting up the table, establishing the forces and how to manage the action.


Post two gave an overview of the game that covered the first battle, the one in the centre. There are links to both posts below in the Resource Section, but simply put, the two things that mattered in that battle were that the Austrian Corps commander ordered the heavy cavalry brigade on his left (table) flank, to move across to the centre table and attack the French infantry outside Süssenbrunn village and that this in turn secured an Austrian victory in the centre.


Good! Well only partly, because now the Austrian left (French right obviously) are going into action with their cavalry now absent! Will the re-deployment of the Austrian cavalry from flank to the centre, turn out to have been done at the detriment of the wing …. we shall see …. Today! 


One idea that I did add after the first game to further develop the relationship between centre and wings, was that whoever wins in the centre (the Austrians in this case) when the flank battles are fought, that news of victory will filter out and influence the flank fighting. 


In our action the French right flank will be told that the Austrians are winning in the centre and this will cause all French units involved in those two battles to test their resolve at the start of turn 7. Each French unit will take a Capability Test (think morale test). If a testing unit fails, it will fall back 6” and take a disordered marker. This can be a gentle influence, but could be enough to disrupt an attack or unhinge a defence, depending what shape the testing force is in by Turn 7.





Above - a reminder of the three table area being fought over in our corps action. Today we are playing the action on the right.





Above - A view of the French right wing from the French perspective.


Forces Austrian - 1 x Average Divisional Commander, 2 x Infantry Brigades, each of three regiments. 1 x 6pdr Foot Artillery Battery. Absent of course is the Heavy Cavalry Brigade of two regiments that were sent to the centre.


Forces French - 1 x Average Divisional Commander, 3 x Infantry Brigades, each of three regiments, 1 x 6pdr Foot Artillery Battery.


We can note at this stage that not only do the French now have superior numbers, but they start the game in possession of two out of the three victory locations, not an enviable situation for the weaker Austrians.





Deployments - French. They concentrate two infantry brigades amongst the wall fields, showing a determination to defend those victory locations. On their left, they deploy one infantry brigade and the artillery in front of the hill, but their orders are to demonstrate here, inflict casualties and pin the Austrian force - leaving them without the strength or support to attack the walled fields.


Deployments - Austrian. With only two infantry brigades, from the outset they are stretched. They will deploy one infantry brigade to defend the hill as this is a victory point location. Their other infantry brigade, with artillery support will attack in the centre, refusing their left flank. Their attack will be limited, intending just to secure the fields in the centre, taking a victory location …… frankly I think the Austrians are being overly optimistic! But if they do nothing, the French already have enough Victory Points to win!


Roll D6 to establish Player One. F = 4, A = 1, so the French will be Player One throughout the game.


As per the instructions in the original post - the game will play for 9 turns, at the end of that time roll 2D6. If the result is higher than the total number of units lost by both sides, a 10th turn is played, otherwise the game has ended at the conclusion of Turn 9. Also, terrain objectives are worth 2 Victory Points and each enemy unit removed from play is worth 1 Victory Point.





Early Manoeuvres - The French centre and right take up defensive positions amongst the walled fields. Their left infantry brigade set off in three assault columns, with artillery support, to assault the hill. The Austrians on the hill ready themselves, while their 2nd Brigade in front of the fields, stay out of French musket range and rely on their artillery to degrade the French units amongst the fields, while the action at the hill is decided.





On their approach to the hill, the French centre column goes into line, so that the French are now in a Mixed Order formation. Defensive fire from the hill is poor.


The initial clash at the hill - the French columns push the Austrian battalions back onto the rear slope, with the French maintaining relative good order.


Mid Game Manoeuvres - The Austrians recover sufficiently to counter-attack and for several turns, there is a too and fro of advantage gained and lost. With this uncertainty, the Austrian 2nd Brigade  holds off from attacking the fields, instead allowing their artillery to weaken the opposing French, but their firing is surprisingly ineffective.





Turn 7 testing - Word has arrived from the corps commander, half a mile away to the left (the corps main central position) that the Austrians are decidedly getting the better of it there and so on our wing, each French unit must test their resolve. With fairly heavy French casualties at the hill, the divisional commander worries that his men will lose heart, but his concern is unfounded … everything passes their resolve test! Perhaps the fact that French troops are still on the hill and the rest of the Austrian division is standing inactive has buoyed French resolve!   


Concluding the Game - At the hill, casualties amongst the Austrians are now very heavy and a tipping point had been reached, who will break first, surprisingly it is French.


101st Line received a very powerful volley of 3 hits (adding to the 4 they already had) at first they held, but there nerve just went and they routed. 





The French Divisional Commander acted immediately to make sure that there wasn’t a reversal of fortune and ordered the two brigades in the fields to attack at once and overwhelm the Austrian side. 


One French battalion from the right went into assault column and directly assaulted the Austrian guns - a most risky and ill-advised decision, but the artillery defensive fire can can only be described as abysmal and as the French closed, they lost heart, limbered up and routed from the field.


Any chance of stopping the French had now passed and the Austrian division was given the order to  retire, leaving the battlefield in French hands. The French had lost 190 men, the Austrians 260.


The fact that the Austrians had vacated the battlefield gave us our result of a French Victory, but it is reinforced by the Victory Point count. The French hold all three terrain objectives, worth 6 points and routed one enemy unit for a further point, giving 7 points. The Austrians get one lonely point for the rout of the French 101st Line Infantry. 


Thoughts - A division a side gives a nice sized game, a simple affair, not too taxing and easily playable to a proper conclusion. 


Having surrendered their cavalry in the previous game to the centre, the Austrians started the fight with one hand behind their back. They were really obliged to attack to either claim a victory object or inflict casualties - but in the numbers game, they would never have been strong enough to pull off an attack or create higher casualties on the French.





The idea behind this ‘corps’ level action is that the activity at the centre should have a relationship with the flank actions and we have seen that working. Our Austrians lost their cavalry to the centre, which did help the centre and that in turn caused our French today to test for resolve, from which they did very well, but on another day - who knows! Perhaps at a critical location some troops would fail and the resulting disruption could change outcomes.


The things that seemed to matter was the overall abysmal shooting of the Austrians, they just couldn’t inflict the harm needed to keep the French at bay. Plus the testing on Turn 7 of French resolve was a stonking success for them! Perhaps in the next fight the two sides should swap dice!


Next up, we need to visit the French left flank and then our corps level action will be complete. So far there has been one Austrian victory in the centre and one French victory today, so a draw at the moment and the left (French perspective) flank fight will be the decider … no pressure there then! 





On further think about this, not only can this engine give me a corps action, which is one level higher than my gaming space allows, but you could run several of these corps level actions as part of an army level campaign, it would not involve any significant amount of administration, just increase the number of games that need playing …. but that’s why we are here!  


Resource Section;

Post I - instructions

https://battlefieldswarriors.blogspot.com/2026/04/the-three-table-battle-not-part-i.html



Post II - Battle for the Centre

https://battlefieldswarriors.blogspot.com/2026/04/battle-for-centre-post-ii.html


I have another bit of webspace called COMMANDERS, which is a bit more snippet based than here - LINK  

https://commanders.simdif.com/dear_diary.html


24 comments:

  1. That was excellent, although I agree with you that given the starting force ratios and terrain, the Austrians looked a bit doomed from the outset in this one! Lovey figures BTW, I'd forgotten you have dumped the Epic stuff.

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  2. Good Morning Martin, I enjoyed the bigger narrative that fell from interconnecting the games. As the terrain for all three game tables was generated (randomly) at the same time, it turned out that on each table, including the game yet to be played that the terrain and therefore the objectives favour the French - I would not have designed it that way myself, but I decided to embrace it as battle commanders pretty much had to deal with what they had and so having the terrain imposed fits with that.

    I miss the Epic scale, but not necessarily the Epic generic format of shoulder to shoulder 60mm strips.

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  3. Replies
    1. Thank you Michal - always nice to get these figures to the table.

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  4. A nice, sharp fight Norm, and your terrain and minis are beautiful. Can't wait for the final installment. When I get Naps back on the table, im looking forward to trying your 3 x table Corps battle myself.

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    1. Hi Steve, thank you. I will be interested to see your ‘Corps Battle’ in action. I think the next action will be a tough fight, in addition to what we might expect in the divisions, one side has cavalry (but only light) and the other has an elite brigade.

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  5. A very entertaining and interesting read Norm, must admit I really like this idea, works really well. The Austrians were certainly up against it, always going to be a hard ask for them,as it proved. Nice table and figures too!

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    1. Hi Donnie, it would will be interesting when I do the next corps action and run the terrain generator - it might be worth a very short post just to compare the two things.

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  6. Lovely work Norm I need to go back and look at the set up, a really good way of covering some of the larger Napoleonic battles 👍 although sometimes three tables might not be enough ?

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    1. Hi Matt, I smiled at ‘not enough tables’. I see this as sitting between a throw down game and trying to do something historical. I quite like the randomness in that.

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    2. Three tables may not be sufficient, indeed! Like what you’ve done here, Norm, and breaking up the battle into separate sectors works (and a compelling BatRep too!) but I enjoy tackling a big battle as a whole. That way, there is no guesswork as to how the other sectors will respond. Very good stuff!

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    3. Hi Jon, without bath-tubbing, doing all once would overstretch both my table space and collection, however, it occurs to me that I could plot the whole thing out on paper with hexes and use one of my boardgame systems to resolve the whole thing - another interesting angle - the gift that keeps on giving :-)

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  7. Very entertaining report. I really enjoy reading these. Great food for thought and I may try this out with my own SYW collection.

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  8. Hi, glad you liked it, I can see a few more of these sort of shared actions appearing on the blog in the future.

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  9. An excellent game with lovely terrain and figures Norm. The Austrians chose to send their cavalry off to reinforce the centre in game one but paid the price in game two, although sounds like French elan played a part on turn seven, too! 7 to 1 is a pretty resounding win!

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  10. Hi Keith, yes, exactly so and those French elan die rolls were super hot! …. cruelly so for the Austrians!

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  11. Another splendid little action, looking forward to the action on the other flank. Some really useful stuff you have shared here Norm.

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  12. Hi Phil, hopefully I won’t leave it for so long for the next one. I’m finding the linked battles a useful tool for the domestic wargaming set up.

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  13. Another great game Norm and nice to see how the action in other sectors is affecting those on the table. Lady Luck certainly seemed to have deserted the Austrians this game, as with better shooting and some failed French resolve tests, who knows what the outcome might have been?

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    1. Hi Steve, better shooting from the Austrians on the hill, might on another occasion have raked French columns, making the later resolve test much more difficult for the French to pass.

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  14. Lovely troops of course, the Austrians were up against it from the start and as you say didnt seem able to hit the provebial barn door but even so had the French failed their morale test it would have looked a lot different, so I think it was closer than the overall result seemed, it does pay to be lucky!
    Best Iain

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    1. Hi Iain …… ‘give me a lucky general’ :-)

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  15. Another full narrative that brings alive these engagements with a small number of units. Always enjoy the comments that explain your thoughts and intentions behind what you’re trying to achieve.

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  16. Hi Mike, The French had the bigger force and that just came in at 10 units on the table …. A sweet spot in my opinion for solo play. With posts, I am now trying to make the context the bigger part of the post, with the AAR reduced to giving flavour.

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