Thursday, 4 June 2026

Wagram 1809 by Decision Games




Wagram is one of the four battles presented in the recent Deluxe Edition release by Decision Games of the original Napoleon at War quad, a design that is now more than 50 years old.


A couple of weeks ago I played the Marengo battle from the same game box and have found Wagram to be more the more dynamic of the two, with more moving parts, so to speak ….. but as simple as this system is, I still managed to misread the victory conditions properly and that did influence the game!





Above - The objective for the French (blue) is to cross the Russbach Stream and occupy the Russbach Heights beyond (marked VP) and also to destroy Austrian Units. The Austrians must keep the French off the Heights and also inflict losses on the French ….. but there is a lot more going on that will influence decisions. 


The three circles at the bottom of the photo are the villages of Aspern, Essling and Gross Enzerdorf and if the Austrians enter them, they get a big wedge of Victory Point and ALSO if they are present in those locations at the end of the game, they get another big wedge of Victory Point - so although the French must advance on the heights, they also need to guard these rear areas and so those Austrians in the top left of the map are an obvious threat to those villages, together with some Austrian reinforcements that also come in on the left side of the map.


The ‘?’ symbol on the the right of the map is the entry point for potential Austrian reinforcements (turns 7 - 11 inclusive). These will test to arrive on each turn, but need to roll a ‘1’, so a low risk per turn, but over 5 turns, another threat to the French. These represent the forces of Archduke John arriving from the east, a threat that Napoleon was aware of.


Now for that mistake …. The Austrians also get VP’s for exiting units off the western edge (left side of map). I did not recall this condition and I could have and should have bagged the Austrians a goodly amount of VP’s from exiting!


THE FIGHTING.


Opening manoeuvres - The French advance towards the Heights, initially seeking out easy crossing points (bridges), while they develop their left wing to block any Austrian moves towards those lower villages. The French Guard are ordered to Essling (a lower village) as a central reserve.





Above - the First successful French attack occurs at the bridge near Glinzendorf by Gudin, but he is immediately counter-attacked and thrown back … no-one said it would be easy!


The French may have over compensated to protect the left at the expense of the assault on the heights. They advance the left to new positions between Hirschstatten and Brietenlee to effect a forward defence.





Night falls - (positions above) The French have breached the Russbach at the eastern end (right). The French left have pinned the Austrians and something of a stalemate exists there, so the French plan to thin the line here and continue pinning, to free some troops to assist the assault for the Heights. The Guard remain at Essling, but have orders to move overnight to a more central position at Ráasdorf - with half an eye on the Heights.


Morning - At Baumersdorf (centre left of stream) the Austrians repeatedly repulse French attacks (these are low 1:1 assaults and it is just a 50/50 dice thing that keeps favouring the Austrians).





Noon - there is fighting everywhere now and the Austrians are suffering the greater number of casualties, but the French left is sufficiently threatened (above) for the Guard to be re-directed down towards Aspern.  


However, the next hour sees the Austrians suffer unacceptable losses and they become Demoralised (cannot advance after combat), so it is now much harder for them to take ground. They will revert to a defensive stance. [It is at this point that remembering that Austrians can retreat off the west map edge (left) for VP’s would have added something to the mix].


Afternoon - The Guard are re-directed back north to support the assault on the heights at the Wagram / Baumersdorf sector, which is still resolutely in Austrian hands!


Late afternoon - The risk of Archduke John arriving on the battlefield disappears. French casualties are very heavy, but the Wagram / Baumersdorf area is only thinly held by the Austrians, so the French push on. They have already taken the eastern end of the heights (right).


2nd to last turn - The Austrians are getting crushed, but the French casualties have become excessive and they too are now demoralised.


Dusk - The Young Guard are the first guard unit to get into action and secure a place on the Heights. Wagram, the gateway to the western end of the Heights is firmly under Austrian control. The last chance for the French to get units onto the Heights has now passed. BELOW - final positions.





Conclusion - I really enjoyed that game. I played it as a solo game and it was fine, helped by the flow of the situation across the battlefield. At one point it really looked like the Austrians might break the French left flank, requiring the Guard to be sent back towards the villages as a precaution. In fact the guard spent all day marching back and forth and pretty much missed the action!


Once again, the rulebook did not come out of the box (perhaps it should have done for the Victory Conditions :-) ), allowing for concentration just on play. Quite a lot of the early French attacks across the Russbach were repulsed, it could so easily have been the other way and what if Archduke John had entered play? or if everything had gone right for the Austrian assault on the French left? - the panic to protect the three villages would almost have become a game on its own. Overall, I think this scenario has good replay value.


Victory. The French inflicted 81 points worth of losses on the Austrians, while suffering 55 themselves. They got 58 points worth of troops on to the Russbach Heights. Of course, of importance was the fact that the Austrians scored zero points for exiting units from the west edge of the map. These sums give us a ‘Decisive’ French victory, but I think my mistake regarding exiting Austrians to the west contributes to that and had I done some exiting of Austrian units, it is likely that the French victory level would be reduced to ‘substantial’ instead.


I remain happy that I bought this deluxe edition. 


EDIT - We played last night face-to-face, with the knowledge that an Austrian escape to the west could add to a viable Austrian strategy …. However, as the Austrian player, I had the perfect opportunity to do that during the two night turns, as my forces there were unengaged and at night the enemy cannot engage, so I would have been free to leave the map with good numbers.


But …… I saw a chance of a couple of quick success on the next day of battle and there were successes, but I had allowed myself to get drawn back into battle. I did ultimately take a decision to escape with those forces, but I was rather entangled by that time and I lost half the force while trying to escape!


Resource Section.


My sister webspace ‘COMMANDERS’  showcases the various figure and boardgame systems that I am enjoying and gives a flavour of where current projects are up to. Link.


https://commanders.simdif.com


Previous write up about the Marengo game - LINK


https://battlefieldswarriors.blogspot.com/2026/05/marengo-june-1800-napoleon-at-war.html


22 comments:

  1. A great game Norm. The final positions do not look good for the Austrians. Would have exiting units off just made it worse?

    Units spending the battle marching back and forth seems to be common in history. 😁

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    1. Hi Ben, the retreat of the ‘flank’ Austrians towards the heights gave plenty of opportunity for the pursuing French to mop them up, which just gave the French VP’s, if those same Austrians could have tried to exit the map instead, then the French would still have been occupied in pursuing them to stop their escape and in so doing, kept those French away from the heights and the Austrians might have gained exit VP’s instead of the French getting mop up VP’s.

      The VP’s are based on unit strength, so if say just 4 Austrian units would have exited for say 24 VP’s, that 24 point gain to the Austrians AND same loss to the French would have caused a 48 VP swing overall, which would have a big impact on final VP ratios.

      Yes, marching back and forth did add a nice narrative and is a good example of how solo friendly the game is.

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    2. OK, that makes sense. Also from the Austrian soldier's point of view, running away to fight another day is a much better result.

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    3. We played last night face-to-face, with the knowledge that an Austrian escape to the west could add to a viable Austrian strategy …. However, as the Austrian player, I had the perfect opportunity to do that during the two night turns, as my forces there were unengaged and at night the enemy cannot engage, so I would have been free to leave with good numbers.

      But …… I saw a chance of a couple of quick success on the next day of battle and there were successes, but I had allowed myself to get drawn back into battle. I did ultimately take a decision to escape with those forces, but I was rather entangled and I lost half the force while trying to escape!

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  2. Another interesting read Norm, enjoyed it, you might make a board gamer of me yet!!

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    1. Good Morning Donnie ….. come on in, the water’s warm :-)

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  3. A fine game there Norm and certainly a scenario that looks like it has some good replay value in it. By the end the French certainly appear to be in rather dominant positions, almost a classic Zulu buffalo horns attack! Easy to misread voctory conditions as I'm sure we've all done this, but if the Austrians had been able to pull back, they might have saved more troops for the next fight as it were. Again, a game that seems to throw up so nice situations that could transfer to the wargames table.

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  4. Hi Steve, I’m looking for some good replay here and glad that considering it has a very basic engine, it gave a very different game to Marengo and so I am looking forward now to giving the other two battles in the box a go (Leipzig and Jena-Auerstadt).

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  5. Enjoyed your report, Norm. This scenario really seems to work well, misreading aside. I look forward to seeing a replay at some point. Funny about the the guard.

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  6. Hi Richard, I can see this coming back to the table regularly, I like the Wagram situation. I tried to use the Guard historically, by keeping them out of the fight until the moment of crisis …… but they pretty much missed the boat :-)

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  7. Enjoyable replay, Norm. What strikes me in this one is the map. The heavy outlining and the added “bits” to the edge of the Russbach Heights provides a sense of 3D effect to the high ground on a 2D map. I don’t recall this feature in the original. I like it!

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    1. Hi Jon, the team have done a good job improving the artwork, while being sympathetic to the original and keeping the whole thing clean.

      The actual heights have 2 things going on, firstly is the crest / slope artwork and then overlaid in a thicker line that just defines the actual height, so that the victory point area is clearly defined.

      The artwork around the Russbach Stream is also nicely done. No confusion and it feels like an obstacle.

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  8. Hi Norm - great battle report, thanks for posting. I have the original Wagram boardgame gifted to me by a friend. When I played it, I remember being frustrated with how most of my assaults across the Russbach were continuously unsuccessful - tough terrain to attack across! I focused on Wagram itself. Once a breakthrough was made, I had no troops available to exploit due to the Austrian attack in force from against my left.

    Think ill replay it and see if I can pull it off now.

    Sometimes victory conditions are tough to remember if they are too numerous or complex.

    Steve

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    1. Hi Steve, my friend has played this and his memory is that it is hard for the Austrians to stop the French getting onto the heights. I think the Austrians need to cause enough distraction and those prized villages give that, plus the Russbach stream is quite intricate and costly to move through, so there are some natural choke points.

      Overall, it strikes me that one has to ‘learn’ how best to use their force and that a few replays will help with that. There are only something like 8 pages of rules, so one of easier ones to get to your table …… you need an 1809 month :-)

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  9. Really interesting battle report. Now that you do remember that victory option for the Austrians your refights will be much different. Wagram is one of my favorite battles as it sees both armies attacking and defending.

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  10. Hi, yes, I am sure that this is a battle that will come to the table often and that over that time, I will be able to refine ‘a plan’! I would like to see a game that has the reinforcements of Archduke John actually get to the table (before the Austrians become demoralised) and enjoy the variables that fall out of that.

    My initial impression is that the game is balanced.

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  11. Great report Norm - looks like a fascinating game. You have put me in mind of trying to do Wagram with Volley and Bayonet or Field of Battle again. Always fascinated by the 1809 campaign.

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  12. Hi Darren, yes, a lot of mileage in the 1809 campaign - lovely. I have two other Wagram boardgames and with luck another will join the ranks sometime over summer (Legion Games). Wagram would indeed make an excellent Volley & Bayonets game

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  13. I have the original edition of this quad (not sure i want a "deluxe" one, but the mounted boards are a temptation). I've played Wagram many times over the years and every game has come down to the last turn: it is one of the all time greats.

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  14. Hi Ed, good to hear, I am becoming increasingly impressed and really pleased that I bought it.

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  15. Sounds like a great game and nicely matched with different objectives for each side, I've been known to forget important bits of scenarios too!
    Best Iain

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  16. Hi Iain, Time and space wise, I can see this one getting to the table often.

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