tag:blogger.com,1999:blog-5368677310334370714.post3951641321318122484..comments2024-03-18T19:14:27.195+00:00Comments on Battlefields and Warriors: Perry ACW 28mm Battle in a BoxNormhttp://www.blogger.com/profile/05031444717952755557noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5368677310334370714.post-14510092267343138012016-05-23T12:08:11.346+00:002016-05-23T12:08:11.346+00:00Hi Ross, yes hopefully the ACW painting challenge ... Hi Ross, yes hopefully the ACW painting challenge will at least be gentle.<br /><br />I like the 18 man unit as a compromise as it does have a more linear look than 12 men, but if I were to fit things to my 4" hex grid, twelve men make the better fit, unless I spread out over two hexes and that rules wise is mechanically a less tidy thing to do. I suspect you have faced the same dilemma with your square grid.Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-10561208881399906252016-05-23T10:08:48.124+00:002016-05-23T10:08:48.124+00:00Even the smallest journey begins with a single ste...Even the smallest journey begins with a single step.<br /><br />At least ACW are quick and easy to paint. <br /><br />Ive been considering the advantage of a few 18 figure units on a small table vs the same number of figures divided into a greater number of 12 man units giving more tactical options.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-49600571191573604572016-05-22T21:23:31.142+00:002016-05-22T21:23:31.142+00:00thanks for posting. I hope the next few posts deve...thanks for posting. I hope the next few posts develop into something worthwhile and helpful.<br /><br />Sharp practice 2 is getting good reviews. There is an article on it in this month's Wargames illustrated with very beautiful terrain and despite figure low numbers, it does portray something that resembles a battle.<br /><br />The ACW rules have units as regiments, 250 yards per hex and buckets of dice type systems. Units gain hits and these make some tasks harder as they modify tests and once a unit has 5 hits, there is a phase each turn in which those units with 5 hits must take a morale check and retreat 1 hex if they fail. So as a unit gains hits, it can still do things, but becomes harder for the player to control.<br /><br />I hope to give them a spin with my 12mm and 4" hexes over the next few weeks and will blog if the resulting gameplay justifies it........ Otherwise back to the drawing board :-)Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-34149552775083119402016-05-22T15:38:31.411+00:002016-05-22T15:38:31.411+00:00A couple of things come to mind after reading this...A couple of things come to mind after reading this most interesting post.<br /><br />I have similar problems with table size, but I am looking into Too Fat Lardies' recent reboot of Sharp Practice. A typical "army" seems to run at around 50-60 figures and their AARs are very appealing.<br /><br />Secondly, is there a chance you might tell us more about your hex-based ACW rules?<br />Anonymoushttps://www.blogger.com/profile/06672159867030960176noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-58703964110045422722016-05-22T14:54:37.799+00:002016-05-22T14:54:37.799+00:00Excellent post and I'm looking forward to your...Excellent post and I'm looking forward to your follow on posts. Having recently moved into a smaller home, I've been looking at the Perry BiaB set, too. Edhttps://www.blogger.com/profile/00772426090587107864noreply@blogger.com