tag:blogger.com,1999:blog-5368677310334370714.post6148442373308510398..comments2024-03-28T16:32:41.081+00:00Comments on Battlefields and Warriors: 1 Hour Wargames - Big BattleNormhttp://www.blogger.com/profile/05031444717952755557noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5368677310334370714.post-66052397227649968722016-09-22T04:33:55.979+00:002016-09-22T04:33:55.979+00:00Thanks Dale, I have collected the terrain slowly o...Thanks Dale, I have collected the terrain slowly over time and made some of my own pieces. I think I was a little lucky with this shot as the light just fell in the right direction to highlight the various terrain features.Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-67820075652406617802016-09-21T18:34:33.355+00:002016-09-21T18:34:33.355+00:00Really nice looking game. I am jealous of your hex...Really nice looking game. I am jealous of your hex terrain. It looks fantastic.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-49070580695479928842015-10-11T05:53:31.142+00:002015-10-11T05:53:31.142+00:00It is nice when a plan comes together like yours d...It is nice when a plan comes together like yours did, and it was a good read about it too!Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-14808781291839422862015-10-11T05:29:18.898+00:002015-10-11T05:29:18.898+00:00Hi Stu, There are a few things that I think are wo...Hi Stu, There are a few things that I think are worth tinkering with. One as you say is to give variable strengths, but since that would not effect fire capability, it would only effect how many hits a unit takes before being removed, so would need to be morale / training based rather than size based.<br /><br />I would also like the idea of a unit being able to recover from some hits, say losing one hit for every turn that it stayed out of action.<br /><br />The Iron Brigade has 5 units and so under the rules would be too strong if all elements behaved in an elite fashion. They get +2 to their dice when firing. Once they get into woods (where hits against them are halved), they are murderously difficult to dislodged as they dish out high fire-power and are slow to take hits, so in this particular game they would be too powerful ... though save by the fact that they arrive rather late to do too much other than accomplish their historical performance in this battle.<br /><br />My own morale rules are giving the Iron Brigade a -2 Morale Test benefit (-2 is a good thing as it reduces the value of the testing dice to try and get them below the number of hits suffered by the units).<br /><br />The rules are very generic, which provide a solid base for tinkering, but they are subtle in the way they have been stripped down. I only used them here as a bit of fun and to show what can be done by taking the rules away from the 'teaser' style scenarios in the book to something more historic - but they still have their weaknesses that are inherent with an easy play generic system, so at what point you abandon tinkering and go with something else I am not sure, it seams an easy line to cross.<br /><br />I adjusted the strength of the cavalry specifically for the sake of the scenario, so that they could eventually be pushed aside without the Confederates being too badly hurt that they cannot hold out in the second part of the game.<br /><br />The loop that I seem to travel with the rules is that they are uber easy and one can just get on with the game, but there is plenty of detail that wargamers like that are missing and one is then tempted to tinker, which undermines the 'total' simplicity that is aimed at getting people to get figures moving on the table. <br /><br />The book is a good study of that balance of what we can accept before things stop feeling like a wargame - which of course is a different point for each of use.<br /><br />thanks for the thoughts - cheers Norm.Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.comtag:blogger.com,1999:blog-5368677310334370714.post-75488245380101310512015-10-11T05:11:12.142+00:002015-10-11T05:11:12.142+00:00Interesting. Thanks for sharing.Interesting. Thanks for sharing.Ellis Simpsonhttps://www.blogger.com/profile/11824084848258716512noreply@blogger.com