Wednesday, 12 August 2026

Campaigning, two nice sources.

 



This post is just drawing attention to two very good sources for running an easy campaign.


The first is a very visual resource - YouTuber Dicey Tactics, is just starting a new campaign with the Triumph rules (think DBA plus). In the first vid, he outlines the sequence of play, which I think might be useful universally to anyone wanting to run a campaign.


The second useful resource is the fairly recently released Wars of the Roses supplement from Warlord Games for Hail Caesar, which is superb. There is a ton of info in there, including a raft of battle scenarios. At the end of the book is a campaign system. You can do your own generic campaign or select one of the other 5 ‘ready to go’ campaigns.


The main highlight of the Warlord Games system are as follows;


They give you a map of England, Wales and part of Scotland. There are 15 locations on the map i.e. Nottingham and these are called ‘nodes’. The nodes are linked by highways in various configurations, so for example, you can move from Nottingham to Coventry or to Northampton or to York.


In each scenario, each side (Yorkist / Lancastrian) starts the campaign with 2 armies each, which are given starting locations.


The supplement campaign lasts for 4 turns, which they say represents about 6 months, though I quite like the way that Dicey Tactics is rolling at the end of his 10th turn (I can’t remember how much time that represents) to see if the campaign ends, it makes things a bit less certain.


During a turn, armies can march, swift march, besiege, fight, garrison, recruit etc.


There is an events table that is rolled against each turn.


The point of the campaign is to turn locations to your side and score victory points for doing that. In the supplement, these victory values are fixed, but in the Dicey Tactics campaign, he is rolling a D6 per objective to establish VP’s, I quite like that variable, but perhaps with something gentler like a D3 or an Average Dice.


Anyway, it strikes me that as with the Dicey Tactics campaign, the Warlord games system is a good model for applying to multiple periods and locations and you can fiddle around with them to make things work for you and pull in the best bits of both approaches.


I am just setting up a generic campaign that is set very early in 1471. Each of my armies will have just 3 leaders, each leading either the van, the main or the rear.


[As an aside there is an official 1471 scenario in the supplement called Warwick’s Judgement and the blurb says - ‘Can Richard Neville keep all of his plates spinning in the air without everything coming crashing down on him?’]


Rather than use the units that the WotR supplement suggests for the generic campaign, I will let the Test of Resolve rules determine how many units are in each battle formation, what type they are and what their quality is. This should mix things up a bit and draw players to do things like garrisoning a location with their levy / militia.


Historically, this is the year that Tewkesbury and Barnet are fought, so I am just getting in a bit handy and starting manoeuvres in February, so some winter weather rules will be needed.


To give the campaign a bit more of an earthy feel, I am in the process of painting up my own map, I have yet to pen the locations and the movement routes. 


The campaign will open with the following armies;


Yorkist


Welsh Marches - Hastings, Gloucester (will be Richard III one day!) and Ferrers.


East Anglia - Norfolk, Cromwell (Humphrey Bourchier) and Suffolk


Lancastrian


Coventry - Somerset, Dorset and Wenlock 


Devon - Buckingham, Exeter and Devon


Anyway, I don’t think I will be blogging about this campaign, rather just enjoying it for its own sake, though I may put up some end of campaign notes to show any best practice or other tweaks that ended up enhancing the campaign.


SIGNIFICANT EDIT - After doing the above, I became more involved in this bit of history and my campaign morphed into something bigger and less generic - sufficiently different to justify a new post that describes a campaign structure that is going to be used and referred to in future posts 


LINK - https://battlefieldswarriors.blogspot.com/2026/08/practical-campaigning-1471.html



Resources


Dicey Tactics LINK


https://www.youtube.com/watch?v=ACCA7cl-ZdE&t=28s


 

My other bit of webspace is the COMMANDERS site, which is a bit more snippet based than here - LINK


https://commanders.simdif.com/dear_diary.html


26 comments:

  1. Sounds interesting Norm - will this be purely a map campaign or will the figures come out when the armies clash - if the latter, I hope you do post reports on the actions fought!

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  2. Hi Keith, the map will manage the campaign, whenever an action is fought, the figures will hit the table. I may put a few pics up on the Commanders site, but my intention is just to enjoy this and not get blogged out ….. nicely liberating really.

    As an aside, it looks like Blogger posted this fairly instantly.

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  3. Hi Norm

    Great food for thought! Node maps are fantastic for generating believable, tabletop-ready scenarios without getting bogged down in endless bookkeeping. Splicing the best mechanics from both sources sounds like a winning formula for the Wars of the Roses. Hope the campaign goes brilliantly!

    All the best, Andy

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    1. Hi Andy, I can already see opening moves, so I will use random activation to loosen the certainty of the opening.

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    2. Taking away guaranteed opening moves forces you to react to friction rather than just executing a rehearsed script. It’ll make those early campaign turns properly tense!

      All the best, Andy

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    3. Because I am playing the generic scenario which has the same set -up locations, mixing it a bit seems a bit more important.

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  4. The campaign looks interesting. I will be having a look and Dicey Tactics YouTube too.

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  5. Hi Peter, The bloke at Dicey Tactics is a gent with a sense of humour and a passion for gaming and sharing, his back catalogue is interesting.

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  6. The Warlord campaign system sounds interesting, I like point to point campaigns.

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    1. Hi Martin, I can see universal application for this.

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  7. The Warlord supplement sounds interesting, I got the old kingmaker board game as possible campaign engine for the great Italian war but I guess it would work well for WOTR too, obviously Im interested in 1471!
    Best Iain

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  8. Hi Iain, I would recommend two of their supplements without reservation. One is Rebellion (AWI) and this WotR is the other one. I had wondered about the Kingmaker, but my Imaginations Piggy Longton has filled that battle generation need. 1471 is about to be a busy yearπŸ˜€

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  9. Your campaign sounds interesting to me as well. Will you share your hand drawn map at some point? I hope in your end notes that you give some print to how your decision to not blog this campaign affected your enjoyment of the whole. By the way, I think you meant “Test of Resolve.”

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    1. Thanks Jon, amended, I am going to blame predictive text on that one! Yep, I think the map will visually better explain things - a picture worth 1000 words etc. I will certainly mention the blogging aspect, as that is in the forefront of my mind at the moment.

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  10. Sounds great Norm. Perhaps a blog post with your observations at the conclusion?

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  11. Hi Phil, yes a wrap up post would make a good part 'B'

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  12. You do appear ready for a thrillin' ride. Be great if you can share how it goes, maybe a couple blog entries?

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    1. Good morning, I have been adding road links to the map and so am close to starting. Perhaps I might do some highlight stuff to keep things an easy read.

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  13. Thank you Norm for sharing these resources. I will definitely check out the YouTube videos.

    It sounds very interesting and similar to Andrew Bruce's plan over at (https://muskets-and-magnification.blogspot.com/2026/08/reinforcements-have-arrived-soldier-king-lands-from-noble-knight-games.html) That I have bookmarked as a idea to steal, to which I will add yours 😁

    I think this type of point to point map will make a campaign a lot easier to run.

    I look forward to any future posts on this.

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    1. Hi Ben, this sort of thing seems ideal to raid a few resources and the do a mash up that suits whatever you are doing.

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  14. Look forward to seeing how the campaign goes Norm, great idea. I must admit I love the Warlord supplements I have a few of them and the WotR one looks another one to get.

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  15. Hi Donnie, This one is rammed with scenarios, Warlord certainly do a good job on presentation.

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  16. Thanks for the info Norm. The Warlord book sounds brilliant, I might have to get it and I don't even own any figures for it either!

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    1. Hi Ray .....ooooh, a new project emerges :-)

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  17. Thanks for highlighting norm πŸ‘

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  18. Hi Matt, I think you could morph this to fit right in with your Epic ECW armies, just by placing an emphasis on the cities and towns that were relevant to the period. In a few weeks, I will do a round-up post that will make the organisational aspects a little clearer as I am still merging several campaign ideas.

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