Friday, 20 March 2026

Blue & Gray Deluxe Boardgame



This game hit UK shores (Second Chance Games) last year and while I fancied a low complexity series of ACW games, I felt that this was perhaps a bit too simple and that the lack of command and control would allow units to be continually doing fancy footwork and moving outside of their Corps area of operations to get those perfect attack odds etc.


Anyway, particularly of recent time, I have to come feel that the collection would benefit from some short, easy play games that would particularly fit our face to face gaming sessions, which perhaps too often, are bringing new purchases to the table which don’t fit our available time slot and are not ‘well enough known’ through previous plays to get that slick, enjoyable game going, where you know what you need to do and the game has already previously jumped the hurdle of being initially explored and liked by both players.


So I took another look at the new Blue & Gray (Deluxe Edition) from Decision Games - could this be a useful title to have on our face-to-face shelf?


The game itself is beautifully presented (the clue being in the Deluxe Edition). It is a collection of eight battles that the hobby first saw in 1975. They were published as two quad games, Blue & Gray vol I (Antietam, Cemetery Hill, Chickamauga, Shiloh), later followed by Blue & Gray vol II (The Battle of the Wilderness, Chattanooga, Fredericksburg, Hooker & Lee - which covers Chancellorsville).





The Deluxe edition presents the original rules in the first eight pages of the new rulebook and the games can be played fully from them, providing an old school or nostalgic sentiment for those of us who were pushing cardboard counters around in the lates 70’s!


In addition, there are numerous other rules that the players(s) can add as they see fit. These come in two flavours, Optional Rules that were added over time to later editions of the game and Variant Rules, which are rule proposals appearing in both the Moves and the Strategy & Tactics Magazines, submitted by the fan base. New counters are included to be used with additional rules. The normal unit counters are simply laid out, with the combat value printed large (thank you).





Collectively, the extra rules allow the gamer to take this game to a play level more of their own choosing. So looking at some of these bolt on rules, you get command range that encourages players to keep their respective corps together, cavalry rules and a ‘Shattered’ rule. The latter is particularly interesting as it was added to deal with the fact that the original Combat Result Table allowed a side to put in low odd attacks to tie the other side down, with the worst result being a rebuff, attacking was a fairly safe bet!


The variant has a new 2D6 CRT that now includes the combat results of Defender / Attacker shattered, which effectively reflects the unit taking so many casualties that their combat factors are halved for the rest of the game. In a game that has mandatory attacks against units in their Zone of Control, I imagine that will bring much more nuance to decision making.


When reading reviews on the games, there are obviously going to be those battles that gamers feel are the better ones and ‘the one’ that they feel is the weakest. It is interesting to note that the original Cemetery Hill game had divisional strength counters for the Union and Brigade level for the Confederates, resulting in a bit of a miss-match, but a variant has been added that gives additional counters to break the Union order of Battle down into a more equitable foe in terms of unit scale.


Regardless, I shall simply work my way through these battles and decide for myself which ones will see the most play. Playing time is estimated at 1 - 2 hours, hex scale is 400 yards, game turns represent 75 - 120 minutes, complexity is described as Very Low, while solitaire suitability is described as High (i.e. a player can play both sides without system obstruction). 

   

All the maps in this edition are mounted onto board and the overall presentation is very nice. Decision Games are bringing out a few similar quads which fall into ‘a blast from the past’ category, which I for one am pleased about, but I am a little wary of their development control as the recent ‘Battles of the Ardennes Deluxe’ game, high on my interest list, seems to have some issues that might leave a person buying and paying into the ‘Deluxe’ aspect, being a little disappointed. Apparently, Decision Games are to print a correction counter sheet for the Ardennes game, though the rulebook will rely just on some errata sheets that the gamer prints off. 


In truth, last year I had both the Ardennes game and B&G games on pre-order with my UK store, but once I started hearing complaints about the Ardennes game, which was published first, I promptly cancelled both pre-orders.


However, Blue & Gray Deluxe appears free of these sort of concerns and it ticks all of the right boxes to give a deluxe feel, so it enters the collection.


The game is on the expensive side and I have approached that from the point of view that the expense is divided by eight different battles that should see repeated play …. I hope I am right!  


I will post again once I have a battle or two under my belt. I’m sure a big take-away for me will be having eight battles governed by just one set of easy play rules and that increasingly I want to play a game without a heavy rulebook behind it.


As for the Ardennes game, I hope at some point, once the errata counters are printed, I may feel the same about getting that game, but that is for another day.


RESOURCES.

I run another bit of web space that is more snippet based than here, called COMMANDERS, if interested, here is the link.


https://commanders.simdif.com/dear_diary.html



15 comments:

  1. Thoroughly enjoying this edition Norm. I am working my way through them. They are light, perfect for an evening. I remember them from years ago. The addition of the options and variants, especially extra counters for Cemetery Hill, makes it a good package. I am looking forward to the Napoleonic Quads too, productions quality is excellent. This edition is full of fun gaming! I am really happy with mine.
    Best,
    Dave

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    1. Hi Dave, I am really pleased with that initial endorsement, sounds like my decision to buy will be rewarded and I hope to dive into this sooner than later. Eight battles with one set of rules is a real draw for me.

      I was reading that Decision games are planing to do a total of three of the napoleonic Quads and that also they have the old 30 Years War quad in the pipe.

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  2. They look like nice maps Norm - will you convert small parts of your battles into tabletop encounters using your lovely ACW figures?

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    1. Thanks Keith, I would love to do that ……. But, the ACW collection was sold last year, both the 28’s and the Epic. (It seemed a good idea at the time :-) )

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    2. Ah, bugger - guess you will just have to start again with Pendraken 10mm figures, Norm?!

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    3. Well, I may as well :-), so far I have done Perry, Peter Pig, Epic and Kallistra !

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  3. Looks good. I often wonder whether I should make more time for board games... though not sure where that time would come from!!

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  4. Hi Richard, I think that plenty of non-boardgamers would be well served by having a boardgame or two tucked away for those moments when you either don’t fancy or can’t put on a figure game, such as during recuperation from injury, holiday / vacations, when you are selling up home and ‘everything’ is packed away and will stay packed away for weeks etc.

    I rather fancy that the secret is to get a game with a small footprint and rules that are rated ‘easy’ or ‘low complexity’.

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  5. That looks fabulous, what a great idea including all the variant rules and alternate counters. I'm afraid I've a few old games where I've scribbled all over the counters... Il check out the planned GMT schedule as there are a few Quads I'm interested in. I just bought an original North Africa Quad at vast expense, so I can't imagine the rework will be any more.

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  6. Hi Martin, yes the boat has been pushed out on this. I did have the companies Napoleon’s Last Battles, which took a similar approach to original core rules and then add ons, but that felt a bit disjointed as you had to hunt for information, particularly re leaders, but this ACW production is a much cleaner product in that regard and I think that is partly because they have given themselves the necessary space in the single rulebook that comes with this game.

    I could kick myself for having got rid of so many games in my early gaming life, some of those earlier quads would have ben gems now, but for most of my gaming life, I have needed to sell some games on to justify the purchase of the newer stuff and so those early casualties though regretful, were necessary.

    I look forward to an AAR on your North Africa acquisition.

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  7. A nice looking game Norm , I do love a bit of ACW 👍

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  8. Hi Matt, I have high hopes for this package, it certainly looks compact enough to give that elusive beast …. a midweek game.

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  9. Good luck in diving back into this venerable series from 1975! The maps are an improvement but, sadly, the counters are not. I guess if you are after a simple and quick game, this might fit the bill. Perhaps all of the variants and optional rules bring this package back to state of art? I wonder why you picked a return to this series rather than DG's more recent Musket & Saber series. I recall you liked that series and used it for several games including Salem Church. For a "deluxe" version, I think the counter art ought to have been upgraded.

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  10. Hi Jonathan, I think for art, there was a desire to reset the system to its original, with original rules (the 8 pages) and counters. The map remains ‘inspired’ by the original.

    The very latest 4 releases in the mini (faster play) Musket & Saber system do carry the latest rules and they did need some better explaining and corrections to the combat part of the system. The games that come with Deluxe are roughly the same size as those in the bigger folio games of the Musket & Saber series and they don’t use the newer streamlined rules and I can’t even remember when a new game came out for that series, so I’m not 100% convinced that as an alternative, it is being supported.

    I have returned to the B&G for a) ensure that a game can be played properly to conclusion in our face to face games and for these games. B) for nostalgia C) as a step back from complexity - I have the Revolution Games’ ACW series for a meatier experience if I want it, but I am currently having a bit of a ‘stripping away complexity and just playing for fun’ moment!

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  11. Hi Norm,
    Looking at the counters from this game gave me a huge hit of nostalgia and that "throwback" to the original game(s), many of which I played in college.
    I like the counter style and they look like they'll be striking against the updated (but yet still familiar) maps.
    Looking forward to your next post on this sir!

    Steve

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