Showing posts with label grid games. Show all posts
Showing posts with label grid games. Show all posts

Sunday, 3 September 2017

6x6 small grid game WWII

Another ‘wargaming in small spaces’ scenario for our 6x6 grid games. It is July 1944 and we are playing out a Soviet attack on a small hamlet with a reinforced company. 




With the position under pressure, the German commander releases a reserve platoon with armour support, to ensure that the position is not lost.

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Monday, 24 July 2017

Action at Willoughby Run


This is the second in the series of getting a game into a small space using a 6x6 grid. This time, we are doing a historical action using my own ACW hex based rules (Two Flags - One Nation). 






The scenario would be quite suitable for a conversion to the Neil Thomas 'One Hour Wargames' rulebook, by converting each hex to 6",  though perhaps reduce the cavalry staying power down to say 9 hits for those rules.

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Friday, 17 March 2017

Gaming on a 6x6 grid

Compact games on a 6 x 6 grid.

This is the first of what may become a series of posts, that looks at getting a game onto a small battlefield. DBA probably best defines what we might feel is both small and practical, so starting with a 2' x 2' (600mm x 600mm) board puts us in good company.

 

I favour grids (hexes really), so the posts will reflect the playing area being divided into a 6x6 grid, but hopefully the series will be of interest to all space strapped gamers whether they uses hexes, squares or open tables.

This sort of battlefield helps with limited gaming space, restricted budgets, smaller collections and is convenient for gamers who need their gaming area to be totally within easy reach and accessible from a sitting position.

Today, we will be looking at some tactical WWII combat.

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