At the moment I am looking at the Jena-Auerstaedt battlefield, with a view to designing some scenarios for the DBN rules (figures). A trawl of the game shelves reveals 4 titles that cover the battle. Today I have pulled down the Napoleon at War Quad, as recently republished in a deluxe version by Decision Games.
As a game, I thought it would better help me to understand the flow / tempo of the battle from a top down perspective.
The battles of Jena and Auerstaedt were fought on the same day, just a few miles apart as separate actions between Napoleon’s French and the Prussians (with some Saxon allies) and so it is that our game board (below) is divided into two areas of action (Jena on left, Auerstaedt on the right).
Between the two maps you can see a pair of ‘Transition’ tracks. These allow the French (only) to move between one battlefield and the other, although that does take a few turns.
With some confusion as to French positions, the Prussians had divided their own army into two parts. Five divisions were to cross the Saale River (this force is on the Auerstaedt map), while a smaller force of 48,000 men under the command of Prince Hohenlohe was left at Jena as a rearguard to that movement.
At the start of play we get two options. Fours days earlier, Prussian and Saxon forces (8,000 men) were routed at Saalfeld. Had Prince Louis been more cautious, that force would instead have been available to Prussians on the 14th and Saxon morale would have been better. The option is to include those routed units in the game.
The second option allows the Prussian player to decide against splitting the army, resulting in the Auerstaedt map not being used.
For this playing, I have ignored both options, so as to go with a more historical based game.
Turns 1 - 3 are night turns, units move normally but cannot move adjacent to an enemy unit. The combat part of the sequence of play is ignored. The effect is that the Prussians are able to take up positions that largely contain the French on the Jena map.
Turns 4 - 5 are Fog turns, unit movement rates are halved and rounded down. Since the Prussian infantry and artillery standard rates are three movements points, they get reduced to 1 MP and this hurts them. At Jena 2/Tau (Prussian) are surrounded and destroyed. At Auerstaedt, just one division of French enter the map and hold Hassen-Hausen. A Prussian juggernaut approaches, but they are of course plodding at just 1 MP per turn!
Photo below - it is turn 6, at Auerstaedt the French division ( Gudin of Davout’s III Corps) is still alone, but Friant’s Division is about to enter play … just in time. The situation at Auerstaedt is quite delicate / nuanced as both side have low demoralisation levels, so some caution is needed by both sides.
Below - The Prussians put their initial attack in against Hassen-Hausen. They have been forced to act quickly, before they can get their artillery into support positions, in order to strike before Friant engages. The attack fails.
Photo Below - it is still turn 6, across at Jena the French are ready to push westwards towards Lutzeroda. There is a situation here that has the potential to be lifted and used at a future point in a figures game. With units representing brigades, this is a good fit and size for a basic DBN figures game. I have marked the units with a black rectangle to set the scene for a future game (watch this space).
Turn 7 - Decisive moments, the Prussian / Saxon forces at Jena are badly mauled, they take enough losses to become ‘Demoralised’. This is serious, it allows the French to start exiting the map for VP’s and in all future combats, the Prussian / Saxons will fight at a disadvantage of a 1 column shift against their favour.
Over at Auerstaedt, Morand’s Divison have arrived to support Gudin and Friant, this dampens down Prussian enthusiasm for aggression, the forces are now broadly equalised and the French are still anchored on Hassen-Hausen.
Turn 8 - at Auerstaedt, Gudin gets trapped and loses one brigade, it is only luck that saves the other brigade!
Turn 9 - At Jena, the Prussians continue to suffer heavy losses, a tipping point has been reached and they are getting overwhelmed …. However the French have also lost units to two Exchange results.
Turn 10 - At Jena, French reinforcements continue to arrive, the Prussians face utter destruction. At Auerstaedt both sides have had an opportunity to turn the battle and failed, the stalemate continues around Hassen-Hausen.
Turn 11 - Photo below showing Auerstaedt. Here the French have had the worst if it and have now gone ‘Demoralised’.
Turn 12 (last turn) - The French have total dominance at Jena, but they only manage to exit 46 strength points from the map - not enough for the 125 needed for the victory points. At Auerstaedt, the Prussian take Hassen-Hausen. With the French over here demoralised, they are now on the back foot.
Victory Points;
Prussians lose 73 points of strength, the French lose 48 = no VPs
Prussians Demoralised at Jena = 1 French VP
French Demoralised at Auerstaedt = 2 Prussian VP
The French didn’t get 125 strength points off the Jena map and the Prussians didn’t keep their losses below 48 so neither of those two things give VP’s
So 2 Prussian VP’s to 1 French VP = the Prussians win a Marginal Victory.
Conclusions;
That was an enjoyable, fast paced game. The system is quite simple, more game than simulation, but it does its job in being fun, telling a story and being accessible enough to actually get to the table!
The number of requirements by both sides keeps the game varied and a good competition between both sides.
I would like to play the scenario again as I now have a better idea of what is required from both sides.
The three concepts that I would like to test explore are; How can the French get 125 strength points off the Jena map in the scenario time available. How likely is it that the French will use the transit track to get from one battlefield to the other. How do the Austrians at Jena engage in a rearguard without getting destroyed as zones of control are sticky.
It was nice to see a situation naturally occurring on the Jena map that can be taken to the figures table. I will at least investigate the order of battle it threw up and draw up a suitable map.
Resources;
I have another bit of web space over at COMMANDERS that is a bit more snippet base than here - LINK
https://commanders.simdif.com/dear_diary.html
I recently played Marengo from this same package and did a loooong blog write-up - LINK
https://battlefieldswarriors.blogspot.com/2026/05/marengo-june-1800-napoleon-at-war.html















