Monday, 19 October 2026

An action at Jena 1806 played out with DBN




A couple of weeks ago, I posted about a situation that had occurred in a boardgame, which I thought could be transferred to the tabletop for a figure game with the DBN rules. Here is the boardgame situation;





A link to that previous post, which is basically the scenario builder, is in the Resource section below.


Here is the Schematic diagram that fell from that;





And here todays table. I have gone for a 4’ x 3½ space for 28mm figures on 80mm bases. I am still building up my Warlord Games Epic forces specifically for this scenario, so for the contest today, my 28mm Austrians will be acting as proxy for the Prussian / Saxon side.





The following shots show the starting positions from the French Perspective. Firstly, the French middle (below). This is a line of 4 units (brigades), the one on the French left has been designated elite.





Below is the French left wing, there are four bases and they are in base to base contact with each other. That means the whole group can be activated for movement (if they stay together) for one Command Point - instead of separate command points for each unit.





Below is the French right. This wing is weaker with just 2 bases (2 brigades), but there is an elite artillery unit just behind them.





The Prussian Force is represented by Prussians forming the left wing and the Saxon allies forming the right. In the game the Saxon line infantry are counted as militia which gives them a -1 in fighting, but that is countered slightly by a +1 they get for close combat. The whole army has its musket range reduced because of their lack of skirmishers. Below is the Saxon right.





The Saxons do though have light infantry and attached jägers sitting at the rear of the woods, they just hope that they can support their comrades at the front in time





Importantly, when a side roll for their command, the French get a +1 and the Prussian / Saxons get a -1 ….. such is limitation of an 1806 Prussian force!


AT START

The attack opens with the French centre (below) assaulting the slopes. The left of their line attack in column of brigades with the elite unit leading. 





The Saxon cavalry and infantry (below) in the centre take casualties from the enemy advance and are compelled to charge down the slopes into the attacking French.





The cavalry do well, pushing the French back, but the infantry charge is badly mauled as it contacts the elite French and they retire back up the hill …. Shaken!





ABOVE - The Saxon light infantry emerge from the woods, led by the jägers. The Saxons position now feels a little less exposed.


On the French left, their light cavalry charges uphill at the Saxon infantry, but they recoil. That Saxon wing is holding.


The Saxons struggle in the centre ….. The previously successful Saxon light cavalry are chased off, now shaken (shaken on 2 hits, 3 destroys) and the French elite unit has pressed home the attack and what was the shaken Saxon infantry unit, flee the field. The Saxon light Infantry that had just emerged from the woods, move to counter the French advances in the centre.


Overall view as Turn 4 starts - The Saxon right is under pressure, but holding firm. Their centre has broadly collapsed. On their left the Prussians have hardly been engaged. The French below have had to drift to avoid the Prussian artillery and so the French assault here has been delayed. As a consequence, the village of Lutzeroda, defended by a lone Prussian unit has not seen any action.


Suddenly, everything changes - The elite French unit on the left routs the Saxon light infantry, then over on the French right, their light infantry destroys a unit of Prussian guns that were in the process or re-orientating their cannon to follow the French movement (drift). And then finally, the French assault on the right takes out another unit (line infantry), with four Prussian / Saxon units now routed from the field, the French automatically win the game.


That was a dreadful turn for the allies, as they watch three units collapse. The reason was that in the game, combat work on opposed die rolls. If (with modifiers) one side scores better than the other, then they inflict a hit. If they win the combat by at least twice as much, the defender is destroyed.


Such was the extremes of these three sets of die rolls, that in each case the allies were removed from play. You could repeat this game several times and that might never happen again, the allies have been very unlucky and straight away, I want to play this again.


In some respects, the Allies are on the back foot from the start, but they do have some things going for them. Other than in the centre, the French units do not start in the best positions and they generally need a few turns to unravel that. The Allies are uphill, so benefit in close combats and the French are up against the clock (10 turns ….. which I might reduce a little for the next game).


Had those three devastating losses not happened, the battle would have rumbled on. I think in the time frame available Lutzeroda would have been safe, it may have come under pressure, but would have likely held. In the next game, I think the French might be better to prioritise that village as the main objective, forcing the allies to respond with manoeuvres that would be difficult because of their comparatively restrained number of Command Points.


The star of the show was the French elite infantry unit, but then they were up against militia! It should be noted in despatches that the Saxon jägers game a good account of themselves (below photo).




RERSOURCES


An early post that played out the building of the scenario, from boardgame to tabletop. LINK


https://battlefieldswarriors.blogspot.com/2026/10/converting-boardgame-to-figures-jena.html


Friday, 16 October 2026

Dragon Ships and Iron Knights (1066)




The Battles of Gate Fulford, Stamford Bridge and Hastings.


This is a new boxed game from Legion Games covering the Viking and Norman Invasions of 1066.


Disclosure, I am the designer of the Stamford Bridge / Hastings games. Geoff Noble is the designer of the Gate Fulford game. All three games share the same system.


Design History - Around 2000 / 2001, I designed Hastings, followed by Stamford Bridge and self published them using Desk Top Publishing software and it was the sort of package where buyers had to mount and cut the counters themselves.


Around 2015/16 Revolution Games picked up both titles and published them as separate games under the ‘Invasion 1066’ banner. These were ziplock games and it was a real pleasure for me to see the games now with properly printed and punched counters.


Most recently, Legion Games were working with Geoff Noble to produce a strategic level game covering the events of 1066. That game is called 1066 Year of Destiny and has just been published.


Randy at Legion Games was interested in having a sister game to 1066 Year of Destiny, that just dealt with the three main battles of that year as individual stand alone games, but collated into one box, so that between the two game packages, there would be a coverage of the subject at both the strategic and tactical levels. 


I’m pleased to say that Legion Games picked up my two 1066 games and invited Geoff Noble to put together the Gate Fulford battle, making up the trio of battles that define 1066.


So here we are, two game, Dragon Ships and Iron Knights, together with 1066 Year of Destiny which have just been released.



What do you get in Dragon Ships and Iron Knights?


The game is boxed. Each battle has their own 17” x 22” map with large hexes that accommodate the lovely large game counters (.75”). These are the sort of counters that are individually nested within the frame, so they just push out and already have nicely rounded corners.





Each battle has its own 12 page rulebook (8 pages for Gate Fulford). Each has the identical core engine rules to the front, followed by the special rules for that battle, set-up instructions and a description of the historical background. The package rounds out with three attractive single sided play aid cards. 


All the artwork has been done by the very talented Ken Demyen - thank you.


The games are two player (though they solo fine as many boardgames do)  described as low - medium complexity, with solitaire stated at med - high. Playing time is around the two hour mark.


The three battles very much each have their own character.


Hastings is a grinding battle. It was a long battle for its day at 8 hours. A brutal frontal assault against a well defended ridge position with flanks resting on difficult terrain. I have tried to get the emotional aspects of the respective commanders into play, so William should feel increasingly desperate to break into the ridge as the turns pass by and Harold should sense an increasing crisis as the pressure against his fragmenting line grows - both commanders will be saying ‘just one more turn, one more turn’. The designer notes stress to the Norman player ‘do not give up part way through the game’, much can happen in the last few turns.




Above - part of the Hastings map. This shows the right flank of the ridge (from Harold's perspective), protected by difficult terrain.


By contrast, Stamford Bridge is pure hack ’n slash, after playing Hastings, the player may become shocked how quickly the casualties mount - who will stay the course! The Vikings arrived in 300 vessels and went home in 30, such was the brutality of the fighting.


Finally Gate Fulford, has the elements of a puzzle. Understanding how to get the best out of the two wings, when to advance and when to retreat and how best to incorporate the German Beck into your battle plan and manoeuvres. Hex by hex, down at the beck, things matter.





Above - Part of the Gate Fulford map, showing the Viking left flank. Note on the edge of the map is the 'out of Arrows' box. In all three battles, archer units are placed here if they run out of arrows during the fight. This allows them to be removed from play without contributing to victory points for 'lost' units.



Your buying decision if you already own either Hastings, Stamford Bridge or both?


Taking budget and personal circumstance to one side, this is a question that some prospective buyers will be considering.


The games are clean and play well, fit the 2 hours slot and work fine solitaire. In this new edition, in my view, they have gorgeous components. There is a new battle to explore (Gate Fulford) and this gives a different game than the other two titles. One system is delivering three games.


There has been a tidy up of the rules, just a word changed here or there to help clarity, together with some tweaks to the special rules and victory conditions. I think with all of that and especially a new battle, the new Legion Games version offers much.


Important to me are that the games are accessible, with easy to get into systems, they play in a small space and can come down off the shelf often with minimum re-learning of rules etc and there is good playing variety between the three battles.


If you are happy with what you already own, those games are already doing what the same title(s) in the new edition are doing. The rulebook that you have works in total sync with the game you have. So I think you just have three questions to ask yourself. Do you want the extra battle(s)? and do you want the step up in aesthetics? and is this something that works for you budget wise?


Regardless, thanks to everyone who has either supported previous versions and / or intends to get the Legion Games edition, your support is and always has been appreciated. 


Thanks to Geoff Noble who brought the Gate Fulford scenario to fruition, to Randy Lein for giving an opportunity for the game to reach print again and to Ken Demyen for everything artistically that he brought to game and for his patience with me.


I will be supporting the games at the Legion Games company folder at Consimworld and at the game folder at BoardGameGeek. 


Needless to say, there will also be some commentary here at the Battlefields and Warriors blog and over on my Commanders web site.


IMPORTANT EDIT

Just at the moment a publishing problem has been identified on the rear of the counters. Legion are to halt sales while new counters are printed. Anyone who has already bought the game will have replacement counters sent to them, obviously at no charge. The Legion site and here will keep everyone advised. Thanks Norm.


Resources.


LINK to the Consimworld Legion Games page;


https://talk.consimworld.com/WebX/.1dd3a0e6/23288



Link to to BoardGameGeek DS&IK page

https://boardgamegeek.com/boardgame/464753/dragon-ships-and-iron-knights



Link to my Commanders Site (General)

https://commanders.simdif.com/dear_diary.html



Link to the Battlefields & Warrior Blog (General)

https://battlefieldswarriors.blogspot.com/