‘O’ Group are David Brown's most recent set of rules (he is also designer of Pickett’s Charge and General d' Armee rules), covering World War Two. Published by Reisswitz Press (a publishing arm of the Lardies), the rules cover action at the battalion level. That is, a typical game would see two to three infantry companies per side, plus assets.
Each infantry base represents a section, they are gathered together to make the basic manoeuvre unit - the platoon. Interestingly, each armoured model is representing 2 - 3 vehicles and is referred to as a section, with two sections forming a typical platoon.
As armour is my primary interest, this was the first part of the rules that I turned to and the rest of this post is going to give way to discussing the gun / armour relationships in the game and the processes that fall out of a typical little vehicle duel.
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