Their victory in the first game allows the Soviets to attack again, from zone 2 into zone 3 (see Resource Section below for a campaign description).
This zone is pivotal to the long term success of the campaign as it is the central zone on the ladder (5 zones) and the odd number guarantees the player controlling this zone a victory at the end of the campaign, due to their being 1 VP per zone controlled.
However, the randomly selected forces give the Soviets much concern, as they have not drawn particularly well as the attacker.
Please use the ‘read more’ tab for the rest of this post.