Thursday, 19 October 2017

Battle for Fox's Gap 1862


Morning Action at FoxGap.

A scenario written by Jonathan Freitag to use with the Two Flags - One Nation hex based ACW rules.


The following post covers a replay of this interesting scenario that has roughly a brigade per side. Please press the 'read more' tab to continue.

Tuesday, 17 October 2017

Fake news from Fox's Gap

An unreliable source, possibly fake, has reported hearing shots and the roar of guns coming from the direction of Fox's Gap. The sister of the same ne'er-do-well, Dolly Daydream, claims to have seen horse teams and soldiers at the gallop on the Old Sharpsburg Road.



As it happens, our correspondent, Mr. Freitag was there only last week, talking to local residents about their concerns as to the proximity of Union and Confederate armies, but all was quiet at that time, other than a couple of map makers looking at potential defensive positions.



Jethro Fox, local farm-hand and a handy lad in a bar fight, said that he had brothers serving in both armies and that while he would love a visit from them, he didn't want to see them on the same day, not if they were on duty anyway.

Our artists impression of Fox's Gap
With other fake reports coming in from Crompton's Gap and Turner's Gap, there may be more to this fakery than meets the eye. Using state of the art technology, we have our man, the intrepid Monty Bartholomew Slackjaw Smythe up in one of those new-fangled observation balloon things over Fox's Gap and we hope to bring you his report soon.

RESOURCE SECTION.
Link to Jonathan's interesting outline to his Fox's Gap scenario. Please watch out for an early AAR.

http://palousewargamingjournal.blogspot.co.uk/2017/10/morning-action-at-foxs-gap-scenario-for.html

Link to my sister Site COMMANDERS
https://commanders.simdif.com/


Friday, 13 October 2017

Do your rules do this? HE v Armour

Artillery fire v Tanks.


One of the joys of reading military books are the real world accounts, that in just a few sentences can give an insight into something that directly relates to your wargames table and immediately begs the question ‘will my rules do that’?





This series of posts looks at selective subjects from that perspective. Today, we are looking at artillery / high explosive v armour.


Please use the ‘read more’ tab for the rest of this post.