Saturday, 20 September 2025

An old friend - Anzio



 After abandoning an old Operation Sealion game from a 1985 magazine that I mentioned in the previous post, which wasn’t working for me, I was pleased that in our latest face-to-face game, to get an opportunity to return to a game that I designed in 2011 covering the Anzio landings in 1944.

‘Anzio: The Bloodiest Beachhead’ was put out as a Desk Top Published kit in 2011 and soon after, a wargame company picked it up and started to arrange contacts.

Anyway, for a couple of reasons it didn't go ahead.

Last night's game saw a pleasing return to the game with both sides continually involved, looking for moments of gaining a manoeuvring or positional advantage or having to block off the enemy attempts at doing the same, on a map that is surprisingly nuanced, mainly because the road net is so important as mech units have a good chance of becoming bogged if they attempt to leave the road, due to the severe  rain / mud problems that plagued the campaign.

I had forgotten how aggressive the Combat Table is. It encourages attacks and the consequences reflect the grinding and attritional nature of the campaign.

Anyway, an enjoyable flash-back and I may start hawking this design around again, looking for a publisher.

Resources

I have another bit of webspace called Commanders. This is a bit more magaziney than here and gets update more frequently. LINK

https://commanders.simdif.com/dear_diary.html