Friday, 4 September 2026

The Battle of Gate Fulford 1066.




Please note, this game was played with a pre-production copy of the Dragon Ships & Iron Knights game. My understanding is that the now published game is being shipped to Legion Games (U.S.) and that the game should reach them before the end of September.


I am the designer of the Hastings and Stamford Bridge games part of the package - so you won’t be surprised to see that my view of the system is obviously favourable.


The gate Fulford battle has been designed by Geoff Noble and it fully integrates with the system used in the Hastings and Stamford Bridge games.


The main terrain feature is the German Beck, a waterway, that has a ford that can be crossed without penalty, but elsewhere, units entering will disorder on a die roll of 5 or 6. This is a very simple gaming device, but it adds a lot of nice moments to the game and of course you know that your most important attacks will defy that 66% chance of success and get disordered! :-)


The Saxons will score victory points by fighting their way onto the southern side of the beck by the end of turn 3.


The Vikings will score victory points by fighting their way onto the northern side of the beck by the END of the game.


Plus there are the usual VP’s scored by inflicting casualties.


The flanks of the beck rest on the River Ouse at one end and thicket at the other, so this is a game of frontal assault.


At the start of play, the Vikings have Tostig’s force guarding the beck, while Hardrada with a much larger force is on the left and to the rear and about to move up - though his force is not allowed to move on Turn 1. So there is a small window of time for the Saxon to battle with Tostig and get a foothold on the other side of the beck, before Hardrada comes raging into view!


Opening Turns - both Saxon wings cross the beck, the Northumbrians are unopposed at this time, but the Mercians have to fight with Tostig. The Mercians under Morcar get the upper hand and push the Vikings back.


But Tostig counter-attacks and that goes badly for the Vikings, Tostig dies and most of the Orkneymen rout!


There is a short pause, broken by Hardrada bringing up the left wing and crashing into the  Northumbrians.


Mid game - The Saxon army pull back behind the beck and so the Vikings are compelled to advance onto the beck, with some of their numbers disordering, but overall, their attack is successful and the Saxon left flank (Morcar’s Mercians) start to take very heavy casualties and units start to rout.


End game - The Saxon left (Morcar) is seriously weakening, but they manage to hold on, though Edwin’s Northumbrians on the right are having to send men over to the Mercian position to support them keeping the line behind the beck.


Try as they might, the Vikings simply can’t breach the beck. Their right is significantly disordered and as the last turn plays out, both sides hold their respective positions on either side of the beck.


Totting up the VP’s, both sides are within 10 VP’s of each other, which is classed a draw. Looking the situation on the map, I think that is a fair appraisal!


Post Game Thoughts;

That was a very enjoyable game, in which both sides were engaged throughout, working hard to exploit enemy weaknesses, but finding few opportunities! We had a coffee break away from the table, so I think we were probably actually gaming for around 1 hour and 45 minutes, which saw us get right through to the end (Turn 10) with a generally easy pace.


Tostig falling on Turn 1 gave a nice moment of narrative, though it obviously presented the Vikings with problems for the rest of the game. Leader loss generally happens on a die roll of 1. Leaders are a good way to get a combat boost to get the job done ….. but it can be surprising how often those ‘1’s get rolled! 


Morcar was slow in getting back behind the beck and so took unnecessary losses, while the Vikings under Hardrada could have pressed harder on their left. Crossing the beck does run the risk of suffering disorder, but the Hirdmenn morale levels are very high and they can afford to take early losses without the spectre of rout hanging over them - but their attack must then successfully break into the Northumbrian position if any losses (which generate VP’s) are to be justified.


The Vikings have two jobs to do - kill off enemy units and get plenty of good ordered troops over the beck to rack up some VP’s at the end of game.


The Saxons also have two jobs to do - get over the beck with enough good ordered troops by the end of Turn 3 to score VP’s, then they must hold off the more powerful Viking army to stop them getting across to the north side of the beck.


Geoff has done a nice job on the scenario, there is a lot of nuance to it. Now not only does this system offer the three battles of 1066 together, but the games themselves offer three different gaming experiences under the one umbrella system.





Hastings is the grinding battle, you just have to put your back into it and press on and hope that the enemy breaks before you do!


Stamford Bridge, is opposite to that experience, it is a more open game of pure hack ’n slash. The Vikings came in 300 longboats …. they went home in 30!


Gate Fulford is a thinking scenario, not quite a puzzle, but the placement of each unit matters and the randomised disordering effect of the German Beck means that there are no guarantees to thoughtful choreographing!

18 comments:

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    1. Thanks Michal, the game's artist, Ken, has done a great job.

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  2. That's brilliant, well done Norm!

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  3. Thanks Ray, there are some changes in the production version, such as rounded corners on the counters, so I am looking forward to seeing the final game.

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  4. Hi Norm,

    Cracking game! A tight draw feels like a very fair reflection of how hard both sides had to fight across that beck.

    All the best, Andy

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    1. Hi Andy, it felt tight throughout. There is a rule that Hardrada must personally attack before turn 6, otherwise the Saxons get 10 vp and in our game Hardrada forgot to that, but we decided as a first try out, not to factor that in, which kept the game at a draw.

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  5. Looks like a great game Norm although, being an uncultured antipodean I had to google what a beck is 😁

    Sort of a pity Harold did not beat William as if he did he would have gone down as one of England's greatest kings.

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  6. Hi Ben, I think there are several names that pretty much describe the same thing, with maybe subtle variation, for example what is essentially soft boggy ground terms like marsh, bog, mire, morass, rough, seem to do the same thing across many game titles.

    In the Game, Harold sometimes beats William ….. just not in real life 😀

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  7. Well Done Norm! Good luck with the game audience.

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  8. Thanks David, it will be interesting to read gamers experiences and AAR’s.

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  9. Loving this Norm, kudos on such a lovely looking and clearly well researched product.

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  10. Thanks JB, this has seemed like a long time in the making ... and suddenly here we are! The Legion team have been very good.

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  11. Enjoyed your post and congratulations on what looks and sounds like an excellent product.

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    1. Thanks Richard, the map does a good job at defining this battlefield and putting the options of both sides in some context. I think the story just falls from that framework.

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  12. Congratulations, Norm! Having the Viking leader go down on T1 was a huge hurdle to try to overcome, wasn’t it?

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  13. Thanks Jon, it was an important moment in the game and a bit of a turn 1 shocker, but in keeping with a range of outcomes and risks. There are several effects, he can give a + 1 combat bonus, he gives a bonus to recovery tests, his death gave the Saxon 5 VP, he counts as a loss to all future Viking morale checks, leaders give a +1 movement bonus and so the earlier the loss in the game, the greater the impact.

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  14. Good to see all three scenarios in one box Norm:). At Colours today they did have a Fulford scenario playing out, but hard to get a decent photo, as they were using 2mm figures and the games seemed popular, so I didn't bother.

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  15. Hi Steve, yes nice to get the 1066 trilogy in one package. I will look forward to the videos and blog reports on colours. Nice to know that a 1066 game done, I will keep an eye on that, perhaps they will do Partizan!

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