I have been looking at the boardgame collection and noticed a definite recent trend of things morphing back to earlier times and by early I mean there are some things that are whispering to me from 1977.
Yep, almost 50 years, where the hell did that go!
Despite that passage of time and the huge number of wargame designs that have been published over those years, it surprised me just how much of my relative recent purchases can be considered legacy design work from back in the day.
I suppose there is an entire topic to explore as to what games in particular have remained good publishing topics. It is clearly not the case that everything then was good and it will be true that my own buying is selective to personal taste, but never-the-less, the draw of the past is very much present at the moment, to me at least.
As a teenager, I had been figure gaming for a few years when I stumbled on a hobby shop that sold not only figures, but they had a large selection of boardgames - wow, I had never seen anything like it. New in was the latest issue of Strategy and Tactics magazine, each issue contained a boardgame and issue 68 was all about Operation Cobra (the closing of the Falaise Gap, 1944). I was hooked, smitten and a button was pressed that would gift me a life-long hobby.
Throughout the years, I have since bought (and sold) into hundreds of titles and the truth be told, many of those were only played once …. or less! Never-the-less I have enjoyed that journey, but recently I am tiring a little of the merry-go-round of new stuff constantly entering the collection and needing to be serviced, each time with a new set of rules to read, then getting played a little, if at all and never proficiently and then the next thing comes along.
I feel it is time to choose some favourites and getting to know them a lot better. Now I am certainly going to avoid saying that older titles were more playable, there were just as many complex games and duffers going on back then and you played them without internet support. None of this business of a designer only ever being 12 hours away from your ‘desperately seeking help’ post!
However, some publishers are dipping into a back catalogue of designs, pulling some of those very playable games / mechanics and putting out new editions that benefit from a beautiful modern presentation and at the moment, I seem to be drawn to those same titles.
Are there rose tinted glass being worn here - well yes, a little bit, but in an age when superb visuals and quality are easily attainable in game production, I have seen examples when seemingly producing something lovely has been given a priority over getting the actual game development done properly. So one advantage to stepping back in time is that some of those games will have already developed an excellent track record and the errata has been identified.
Anyway, it is of course simply a matter of gamer taste and preferences. In 2026 I have a bad back, stretching across two maps and wading through long games is now more difficult than it was. Our face-to-face sessions are shorter than they have ever been and we are favouring those games where the rulebook can stay in the box and we can just concentrate on play and I don’t want to have to fully re-read an entire rulebook twice every time I have spent some time away from a game and so this sets the tone for the more recent purchases. The aim now is to get to know some games really well through regular play.
So, what sort of games are influencing the collection?
If my first game had been a different, more opaque design, would that have ended my enthusiasm there and then? - Perhaps!
Anyway, Cobra came out in magazine format in 1977 and a few years later, TSR brought out a boxed edition, which included a second map. This map basically contained the D-Day coastline and it married with the original map, giving a mega game of D-Day 6th June 1944 through to the Allied breakout and encirclement of German forces, culminating on 26th August.
In 2019 Decision Games put the two map package back into print (box art shown here). Each year I promise myself that I will take a trip down memory lane with this and each year it gets squeezed out. But not this year :-)
The game sold a ton and everyone of a certain vintage will recall their first exposure to scenario 1 - The Guards Counter Attack.
For reasons not worth elaborating here, it grew to become a hugely complex system and in 1985, it was essentially replaced by a stream-lining of the system and rebranded as Advanced Squad Leader. ASL is huge within the hobby, but it has a deserved reputation for still being very complex.
In 2005, Multi-Man Publications (MMP), the new guardians of ASL, brought out the first of a series of starter kits, the idea being that step-by-step, it would bring the none ASL players to slowly absorb the fullness of the ASL rules, with an intention that at some point, they would jump from the Starter Kits to full ASL. I think that has been a successful pathway for many, but equally there are gamers who are happy just to stay within the starter kit universe (me).
Anyway, I am being drawn back into the system and have started to re-buy into the starter series. The photo here shows the new starter magazine that is intended to support the new or newly returning player.
Considering I am talking mostly about easy play games here, ASL would seem to fly in the face of that, but if you play it a lot, much becomes second nature and there is a saying in the ASL community that you only use 20% of the rules 80% of the time!
The graphics are exactly the same as the were 45 years ago, so this does not feel like playing a new version of an old game, it feels like the old game, but with the easing in that the Starter Kit rules are meant to do, it does get me back closer to the pleasures that I found in the old Squad Leader games and I expect to be playing this a lot, certainly as a mid week game on a small board.
Considering that almost 50 years has passed since John Hill’s initial Squad Leader design, this system visually and physically has changed little and it takes you right back to that time.
There are now four volumes, each with two games, plus a game in a magazine, plus a 5th pairing being worked on, so those 14 pages of rules will be able to deliver a lot of gaming situations. Units are representing regimental to divisional formations and playing time is estimated at 2 - 4 hours across the series.
Volume 4 has brought the latest rules, which are backwards compatible and now look to have settled down nicely. Just some good, solid operational gaming going on here.
Presentation is clever, the components are clearly benefiting from modern production, but the company definitely wants the buyer to associate the product with the legacy of 70’s designs, so the maps are relatively tame and the rulebook is given an old school style, nicely exaggerated by the paper used.
Ty Bomba did an updated version on gloriously large hexes in 2009 for the World War II magazine (a mag with a game in it).
That version added a BloodBath (BB) result to the combat charts and had very unforgiving exit conditions. Basically, If the Germans could get a supplied unit off the map they automatically won - but with very generous movement allowances, this made the allies desperate to close down every potential avenue of breakthrough, while the Germans were desperate to find a spot to breakout before the allies reinforcements were able to close down the entire road net.
This is an interesting design concept because it puts the players in the emotional seat of the respective commanders and so it is that aspect of desperation and frustration of the Bulge commanders that underpins the fundamentals of the Bulge simulation in a ‘soft’ way, rather than what the rest of the system is actually doing.
When Decision Games chose to re-release it in a boxed format in 2021, they returned to the original design (The Big Red One) rather than going with the Bomba version.
The system is a good example of ‘design for effect’ and gives us another 1979 game wrapped in modern clothing and intended to play in that 1 - 2 hours time slot.
It covered the battles of Waterloo (Waterloo, Wavre, Ligny and Quatre Bras 1815) and was presented as a quad game, one battle per map and all the maps could be mated to give the campaign game.
The design was quite straight forward and memorable to me simply because one long afternoon in summer in the early 80’s, I played the full campaign game with Mike and it was a great, easy play, long 6 hour session. A sort of mini game fest I suppose.
Anyway Kevin Zucker went on to add some chrome to the system and he created what has become known as the Library of Napoleonic Battles, a series of games that has gone on to cover most of the battles of the Napoleonic Wars. The module covering Waterloo is called Napoleon’s Last Gamble, but the beating heart of the original Napoleon’s Last Battles is still clearly in there.
Two things of note, the Combat Result Table is in the main one of advances and retreats and so players need to think about cutting off retreat routes, so that retreating units are eliminated for being unable to retreat rather than just being pushed back. There are critics of this, viewing that such manoeuvre does not feel very napoleonic as there is an absence of the effect of frontal assault - though there are some results for Exchanges and Shock results, which does in part represent that sort of thing. Regardless, as a game, it seems to work and I ran a rather nice Quatre Bras / Ligny AAR from this module (see resources below).
Secondly, as well as the battle scenarios, there are scenarios called ‘The Approach To Battle’ which basically starts the battle with units in positions they were in the day before, so as both sides manoeuvre, there is every opportunity for the actual main fight to shift somewhere else! and this gives the players a good feel for ‘campaign’.
It should also be said that the maps are lovely.
The Russian Campaign - It doesn’t get any more 70’s than this. Originally published in 1974 by Jedko and republished in 1976 by Avalon Hill, with the improved second edition out in 1978. My copy is the gorgeous 2023 5th Edition Deluxe by GMT.
It covers the full war, 1941 - ‘45 on the eastern front and can be a long game, though there are some shorter scenarios. It is the only game that I can claim caused me to stay up until 4 AM to complete ….. and then off to work just a few hours later (those where the days!), so it remains fairly memorable to me.
This Deluxe remake with the original designer sold like hot cakes and was due for a re-print, but the designer has pulled out of that for now, making this version quite collectable and again the legacy thing is quite visible as gamers are willing in 2026 to be paying for a re-make of a 1974 game.
The downside for me is that the deluxe version is a two mapper, even so, it remains the only two mapper that I won’t get rid of!
Decision Games have just released the Deluxe version that combines the two quads and the formula for the recent round of Deluxe reprints seems to be providing the original rules intact and then having variants and optional rules at the rear of the rule set, to be employed as the players see fit.
It lacks some things that I would like to see in a modern wargame such as command and control restrictions, so there is nothing to compel divisions and corps to stay together, but in truth, as a ‘problem’ this pretty much disappears during play and you end up with a simple engine that allows the players to concentrate on the game, with the rule book being rarely needed.
We played the Antietam scenario the other day and the absence of the rulebook from the table and the simplicity of the system, allowed us just to concentrate on manoeuvre and gaining positions of advantage.
My memory of the game reminds me of being in work in 1980 and a new photo copier had arrived. They were really expensive in those days and you had to fill in a ledger to show what you had used it for. I’m not sure what I wrote down when I copied my eight page Blue & Gray rulebook. :-)
The Deluxe version upgrades the Cemetery Ridge scenario by adding extra counters to expand the order of battle by breaking it down into smaller units, as there had been some earlier criticism that this was the weakest scenario because it pitted divisions agains demi-brigade sized organisations.
Yet another game that sits in the ‘under 2 hours’ time bracket for play.
It is deserving of the term deluxe. Everything has been beautifully and sympathetically (to the original) produced. Apparently its popularity has encouraged the publisher to plan two more follow up quads, so that will be 12 battles working to a 6 page rule set.
One of the design traits of this game and of others mentioned above is the concept of ‘sticky’ zones of control (once you contact an enemy only a combat result can cause a disengagement) and mandatory attack, so adjacent units must be attacked and this requires careful planning as the armies become increasingly engaged and thus forced to attack.
Like Blue & Gray, these scenarios are themed games rather than simulations, that are skinned with a good dollop of historical detail such as the right order of battle and the correct terrain features that help inform the game.
The series of the Fighting Fantasy books have been brought back into print and it takes my mind back to that first ‘proper’ hobby shop that I found in 1977, which stocked them all …. Together with the two Steve Jackson games, OGRE and GEV.
The ‘Fighting Fantasy’ books were created by Steve Jackson and Ian Livingstone.
You, the reader, become an adventurer, moving through the various pages of the book on what might best be described as a dungeon crawling type game.
It is what they call a paragraph driven story, so you will come to a paragraph that might say something like, there is a soldier up ahead, do you want to approach him (turn to paragraph 37) or do you want to back out of the corridor silently (turn to paragraph 110). The consequence of either action will be listed on those numbered paragraphs. If you want to retreat back, it might do something like make you take a skills test for your stealth and if you fail, you rouse the guard and end up fighting with him anyway.
At the start of the book, you create a character and with the help of dice, your character gets certain skill ratings, which your character will carry through the book. My current character that I created for my return to this book, I have named as Gyrth - Son of Godwin and he was lucky with the dice rolls when being generated. With a Stamina rating of 23, he will be a very robust Warrior, though unfortunately his Skill level is only 8, so I think he will probably be a brave, but rather dim warrior! …. Will he get me to the end of the quest?
The series has just been reprinted and I picked this one up as it is the first in the series and the one I remember best. This time I plan to make a map as I explore the dungeons as I usually get terribly lost and wander around aimlessly, before dropping dead from wounds!
Just being sized and priced as a small paper back book, they make great gifts and really every gamer could have one, just to have ticking over in the background - the ultimate pick up and put down game and a great plus for vacations or hospital stays etc.
So there we are. My parents had a saying of ‘what goes around - comes around’ and that certainly seems true here, the old old is the new new!
If I can have repeat contact with all of the above this year, I will be happy.
It has really surprised me when looking at these games as a group, just how important the gaming legacy of the 70’s remains today. It is more than simply tapping into the nostalgia of a generation, they were just good games to play and deserve another chance at getting onto gamer’s shelves.
The rest of my collection is not too far removed from these types of games in terms of playability and it is fair to say that overall mine has become a ‘players’ collection first and a historical simulation platform second.
I have a few periods covered by what might be termed ‘Berg’s’ Formation Activation System, with Great Battles of History, Men of Iron, Musket & Pike and Jours de Gloire (Napoleonic) being foremost. AWI is covered by GMT’s Battles of the American Revolution (8 battles), while another Napoleonic series from Legion / Pratzen, designed by Didier Rouy, called Vive l’Empereur, offers something visually (units deployed in line, column and square) that I think many will enjoy seeing posted here in due course.
At the end of the day, all of this is about hoping to change my gaming a little by having some titles getting to the table more often, so that I can get to know them better and get more from them, while at the same time, reduce my speculative buying on titles that I end up spending time on, but they just become shelf hoggers - never destined to reach the top of the ‘play next’ queue.
As these games get to the table, I will likely put up a few comments and observations on the blog, so we shall see how that goes!
RESOURCES;
The Quatre Bras / Ligny AAR (with some shots of my figures thrown in) LINK.
https://battlefieldswarriors.blogspot.com/2025/06/anniversary-battle-of-quatre-bras-and.html










I also find the older games far simpler than modern ones. It may be that I find them easier as the rules were memorised decades ago by my steel trap teenage brain rather than half understood by my foggy 60+ mind. TRC was a great game if unforgiving of errors. I do confess to have memorised many the various openings, the Kaunous Stampede etc.
ReplyDeleteGood Morning Martin, agree, as the vibrancy of grey cells reduces, I know back in the day I could more easily move between heavier systems than I can today and that rules were retain more easily between gaming sessions.
ReplyDeleteI am hoping that repeat play of the same games will make each learning curve worthwhile, but with so much product (1st World Problem) facing me, getting to repeat play often enough is a barrier. This is perhaps where the greatest strength of series games lays.
Now you have me doing the Google thing on the Kaunous Stampede :-)
The AHGC General used to publish loads of strategy guides for various games including TRC. I think I misspelled it, Kaunus? in Lithuania anyway. As I recall, a fractionally misplaced Russian setup lets the Germans blast their way to Smolensk on the first turn annihilating half the Russian army on the way via overrun and encirclement attacks.
DeleteThe General was required reading in the absence of the internet, but I only had a couple of copies due to financial restraint, but they were treasured at the time. I think one was bought to ‘help out’ with the Up Front game.
DeleteThe General was required reading, for sure, if you played Avalon Hill games. I was a long-time subscriber.
DeleteA really great post, Norm. Boardgames started it all for me, including Victory Games' NATO, and of course Squad Leader and Panzer Leader both of which consumed (too many) hours of my time in college.
ReplyDeleteI really like that the "classics" above are being reprinted and given a makeover while still retaining their original feel.
Sometimes I wonder if we are chasing that excitement we had as teenagers when we would first play a new game or when we were just perusing the box art on the shelves in the gaming store and dreaming of being Rommel or Patton.
Steve
Hi Steve, I’m sure it is that journey of adventure and exploring all things new, with the raw enthusiasm of youth that created a feeling that we probably find missing todays line up of rather fine games - so yes, nostalgia is undoubtably playing its part.
DeleteThough I find that in several aspects of life, looking back over my shoulder, some things did seem a bit better, not all, but some.
Squad Leader and Panzer Leader are fine examples of games that will live with some of us forever!
A part of the hobby I have never got into Norm but I found your post a very interesting read on a topic I know next to nothing about.
ReplyDeleteHi Donnie, as I moved through the 80’s and 90’s it did feel like you either did boardgames or figure games but not both - most belonged to a camp. But these days, I feel there is a lot of cross-over with younger players and older players are often ‘re-discovering’ the pleasures of their youth, for example there are a good body of older gamers that are getting back into the Games Workshop games and systems that they enjoyed so much as their younger selves.
ReplyDeleteHi Norm, so interested to read this. I am on a similar journey! ASLSK back on the table, along with Blue and Gray Deluxe. Today the Napoleon at War Deluxe arrived. I really enjoy the simpler rules with shorter playing time, especially solo. I will keep favourites too like the Panzer Series for some crunch to keep a healthy diet.
ReplyDeleteAlways enjoy your musings.
Best,Dave
Thanks Dave … we are certainly kindred spirits at the moment. To break back into the ASLSK, I have decided to do something everyday for a month with the system, either read over some rules or put a few counters down to ‘create situations’ and then game them out, just so that the rules become second nature (again!).
ReplyDeleteI am prep firing, final firing, pinning, breaking, rallying, getting critical hits, moving CX, keeping ROF and its great! :-)
Hopefully some of the posts over the next few months will plug right in to what you are doing and keep you entertained.
"Nostalgia Gaming" is a fitting label for this post, Norm. Are you looking back through rose-colored glasses? Perhaps. Some say that nostalgia isn't what it used to be. While I grew up with the SPI and TAHGC games on my table and stacked in my closet, there are few of these '70s games that I would want an updated edition. I still have SL and its gamettes as well as several of the ASLSKs. I agree that SL was a watershed game at the time and, to me, remains so. I am surprised to see you dipping back into this one, though, as I figured your tastes had jettisoned this series for OST. We followed different paths on our Napoleonic Zucker fix. While you went down the NLB route, my journey led me through the Campaigns of Napoleon series. For Napoleonic boardgaming, I preferred the operational to the tactical (or grand tactical). I often toss around the idea of using one of these games as the core engine to a tabletop miniatures, multi-player campaign.
ReplyDeleteCompanies like Compass have made much of their business model focused on bringing these old titles back into production in updated formats. DG seems to have gone down this route too. Some are implemented better than others with some simply being reprints with errata included. There are some that end up lesser than the original. I won't name names!
Of course, I will be following along as you bring these "oldies" back out onto your table.
Hi Jon, I suppose for many years I have chopped and changed with what I fancy and in that regard the collection has never been particularly stable, though of recent time, the pursuit of series type games has brought its own stability.
ReplyDeleteThere is a strong hint of nostalgia in my post, though I think that simply comes from a ‘moment in time’ realisation that so much of what I have is sort of legacy based, rather than deliberately wanting to reach out and get older titles of having a view that then was better. In two years time, it will likely all be somewhere else :-)
Whatever that collection looks at any one time, it is and generally always has been a fairly concise collection and yet it seems that things just don’t come off the shelf as often as I would like, to get played, if at all (I still have my Alexander Deluxe as brand new two and a half years later and other titles from 5 years ago). I throw at lot of hours at wargaming so I assume it must general distraction that causes that.
No doubt painting and gaming with figures absorbs a fair bit of distraction time, but new stuff flowing in to the collection seems to jump the playing queue and also must also be adding to that displacement.
I keep a record of games played and our face to face gaming particularly is all over the place as it is often new stuff getting played and if you times that by two players getting new stuff, it adds up.
So overall my goal is not necessarily to play legacy games, it is just to game with what I have more often, its just that at the moment the collection is a bit backward looking :-)
Excellent, Norm. Thanks for the follow-up. Always insightful.
DeleteVery thought provoking post Norm.
ReplyDeleteI think that these old games that are being re-printed are really the diamonds in all the muck. While certainly there is nostalgia for them they are being reprinted because they were and are great games.
I really want to spend some of my wargaming time on my board game collection but struggle to get started. Hopefully this year it will happen.
Hi Ben, i think when you do both figure painting and boarding, you free time can be divided by three, one boardgame, 2 painting figures, 3 figure gaming, so it can be even harder to get at the collection. I am going to make a determined effort this year to break into the boardgame collection.
ReplyDeleteThe are at least two companies who are actively bringing older games back and as businesses, one has to assume that their efforts of driven by profit - so the demand must be there, for now at least.
Certianly a nice trip down memory lane there Norm:)! I know I've bought rule books I used to have, or ones that never came up on my radar, or simply ones that I couldn't afford in recent years, just for the pure pleasure of owning them. The rose tinted glasses effect for sure, as frankly none of the rules hold any interest to me now, but at times you can see what bits modern writers have taken and adapted for todays market.
ReplyDeleteWhen at Uni in Kingston-upon-Thames, we came across a game shop that did sell board games and the magazine that always came with a game in it. So a few purchase over time gave us some nice games in between projects. However I do remember one incredbily detailed Naopleonic game that so big, we never did more than set it up and try to play some moves, which we failed miserably at!
Hi Steve, the loss of both hobby shops and independent books shops from the high street does now sadly mean that that ’accidental discovery’ of wargaming is also lost. We must hope that Games Workshop with their Warhammer systems remains present for as long as possible as it is the last remaining high street gateway to the hobby.
ReplyDeleteThey used to sell West End boardgames, but now they don’t support 3rd party game outfits. Warlord Games are meant to be opening a shop in the north west over the next couple of weeks, their first dip of the toe into high street retail, so we can only wish them much luck.
You are right that sometimes collecting something goes beyond pure functionality and things just become a pleasure for their own sake.
Almost 50 years ago I walked into a game store and they had a 15mm Napoleonic game on a 6x4 table, it was very inspiring at the time and I can see it now, just as clearly as then, some things just press buttons!
Luckily we still have a good old fashioned modelshop in Bristol (Antics), but it is very much plastic kit focussed as one would expect. The loss of those shops where you could find those 'accidental discoveries' is much missed for sure.
DeleteThe only model shop that I know of has largely moved over to remote control cars, still do a bit of model railway and drones seem to be the thing.
ReplyDeleteGlad you added the link to this article over on CSW where I stumbled across it and followed your advice to enjoy it (which I did) along with a cup of coffee. I am definitely in the same boat as yourself enjoying the reprints of these games from the early days, presenting themselves outfitted in modern graphic garbs. Some titles I have picked up recently are : The Deluxe African Campaign w/mounted board by J. Edwards, never owned it before but it attracted me due to my memories of his Russian Campaign which I did own at one time but no longer do. This will send me down the rabbit hole of mentioning that I now am on the lookout to obtain a copy of the Deluxe 5th edition Russian Campaign. Quite pricey currently.
ReplyDeleteAlso picked up the boxed Decision Cobra title that you pictured in your article. Remember being quite thrilled way back when it arrived in my S&T subscription.
Compass Deluxe Bitter Woods was also recently purchased ( never owned any previous edition) due to sadly taking a pass on the recent Decision Deluxe Battles for the Ardennes Quad till they rectify all the counter snafus. Bitter Woods was chosen due to its similar level of complexity and contributions to it by Danny Parker.
Was a bit intrigued by the Decision reprint and deluxe upgrade of the Siege of Constantinople. Was never interested in it when the magazine issue came out (youthful ignorance of any military history beyond WWII) but my desire to study all periods has expanded over the decades as I aged. Took a pass on the new one due to price and (IMHO) low solo appeal (tunneling). Looks good though.
Keep up the interesting reviews on these oldies but goodies now resplendent in their new looks!
Tom
Hi Tom,
ReplyDeleteA friend has just bought Constantinople, so will report back and I am just cutting and clipping the counters for the Marengo Battle in the Napoleon at War game (DG).
Another coffee moment for you :-) …. Here is a cut and paste link to a bitter Woods game that I played, each day, following the campaign through December;
Link
https://battlefieldswarriors.blogspot.com/2018/12/battle-of-bulge-1944.html
Never really my thing but the model shop I went to had a games shop next door for d&d , which I played but also lots of SPI, I bought lord of the rings boardgames but was intimidated by thd blurb for squad leader!
ReplyDeleteBest Iain
Hi Iain, I went into a Waterstones Bookshop (Hi street bookshop in UK) the other day and they really do have a lot of boardgames, they are generally not wargames, but still, good evidence that there is a young and vibrant sector in the hobby, coming through to replace what everyone fears as the ‘greying’ of boardgaming.
ReplyDeleteHi Norm, I share your fascination with 1970 board wargames. My first game was Ardennes Offensive by SPI. I have recently bought an original edition of NATO which looks like an excellent game. I think those games, especially the SPI games had a different relationship to history than current games. They really were tools to understand the past, and also the near future.
ReplyDeleteCheers
Jay
Hi Jay, I wish I still had some of those older games in the collection, just to browse and have a ‘map parade’ every now and then :-)
ReplyDelete