Not so much out of the box, as hot off the printers press! I have just received a prototype copy of Dragon Ships & Iron Knights, to be published by Legion Games.
This boxed game contains the three battles of 1066, Gate Fulford, Stamford Bridge and Hastings.
The Heritage of the package is that I self produced Stamford Bridge and Hastings as a desk Top Published effort back in 2000 / 2001. In 2016, Revolution Games picked up the titles and published them as two separate games under the ‘Invasion 1066’ banner.
Legion Games are about to publish a game called ‘1066 Year of Destiny’ designed by Geoff Noble, which is a strategic covering of the tumultuous events of that year. Randy Lein at Legion Games wanted to publish a second game covering the tactical battles of 1066 to compliment Geoff’s strategic design.
The decision was taken to use my two games for the tactical side of things and that Geoff Noble would design the third battle of that year (Gate Fulford) using the same game engine, so that all three games could be presented in a single package and here we are!
I have taken possession of the prototype tactical game to do a thorough final proof read before publication and I must say the component quality is excellent and if you don’t mind me saying, it is just a lovely thing to see your own efforts given this sort of treatment.
The box is 1½” deep. We get three maps, one for each battle, each measuring 17” x 22” (so what are commonly termed half maps) and they are printed onto card. The hex sizes are 1” side to side to accommodate the big counters.
Each of the battles gets its own rulebook printed on heavy paper with a nice sheen and in two column print format. The Stamford Bridge and Hasting booklets are 12 pages long and the Gate Fulford is set at 8 pages. All three booklets have the same standard rules presented in the first four and a half pages (i.e. the game engine is exactly the same across all three games), the rest of the booklets are exclusive to their relative game and include set-ups, special rules, historical and design notes.
The counters are lovely (by Ken Demyen as are the maps). You get two sheets of ¾” counters depicting units, leaders and rout markers. Some of the counters are shared across more than one battle.
Rounding out the package are three single sided, full colour, player aid sheets (again the work of Ken) on nice weighty card with a sheen to them. The first identifies all of the counter types and shows what the values on the units mean. The second has the charts for close combat, missile fire, reorganization and feigned cavalry attacks. There are also some illustrated examples on there such as charge arcs. The third card holds the terrain charts, movement allowances and the morale groupings that the system uses and again, there are a couple of illustrated examples on there.
So the next job now is to proof read and further play the games to stress test the charts and set-up information etc and make sure that they are right.
I will get some of that play test stuff out so that anyone interested can have a closer look at game parts and the system etc.
I run a separate web space that is more snippet based than here. LINK;
https://commanders.simdif.com/dear_diary.html


Congratulations Norm!
ReplyDeleteThanks Jon, there is a good little team behind this.
ReplyDeleteThat is absolutely awesome Norm!
ReplyDeleteIs the lower picture on the box from the same painting as your blog header?
Thanks Ben, I am obviously very pleased with what the team have done with this. Yes, my blog header and the box are both taken from the Bayeux Tapestry. It is a 1000 year old, 72 metre long hand stitched record of the events of 1066.
DeleteIt resides in a museum in Bayeux, which is just undergoing a big re-fit, so while that is happening, it is coming to the UK for display - of itself, quite an event.
It will give you a chance to see it (again?) plus maybe sell a few copies of your game 😁
DeleteNow there’s a thought :-)
DeleteI'd forgotten this was in the pipeline, so what a lovely surprise to see you've actually got the sample product in your hands:). From the images, it does look very nice indeed and pretty high quality too.
ReplyDeleteAs an aside, I think I've always known it as 'Fulford Gate', not the other way round?
Hi Steve, my understanding is that these prototypes are expensive to produce, so I do feel rather privileged to have this in my hands.
DeleteFrom my side of the fence it has been an interesting journey. I started from the early days of home computer ownership and early Desk Top Publishing (late 90’s), which put the power of print in the hands of ordinary people - a true revolution of itself.
A small group of potential designers used it to put their ideas out there in the sort of areas that might be unlikely to gain the commercial interest of the big wargame publishing houses.
For the most part it was a good product, but I just couldn’t get counters mounted on card and die cut professionally due to low volume and high cost. So the solution was to print onto big self adhesive labels and the customer had to mount their own counters onto card and cut them out - a crafting element had to be endured, which limited their appeal further.
My first print run was 50 games and I lost money, so it was very much what was called a ‘vanity publishing’ venture.
My first game (Hastings) had a lovely pea green colour for the high ground, but the maps came back from the printer with a horrid dense dark brown colouring - just part of the learning curve of colour matching between what your own screen sees and the colour code values that the printers equipment uses.
So to end up with something that has been done by proper artists and a commercial process is something of a blessing and not to be taken for granted. We have not always been here!
As for Gate Fulford / Fulford Gate or just plain old Fulford, it is unusually just one of those places that all those references would be fine. All those years ago, it was Jim Bradbury’s ‘The Battle of Hastings’ that got me interested in the subject and he uses Gate Fulford, so my own references have always sided with that.
Woow! CONGRATULATIONS sir!
ReplyDeleteHi Michal, thank you, I’m hoping Mrs. Wargamer is impressed enough to take me out for coffee and cake today :-) though I think she is more worried that I might ask her to play!
ReplyDeleteCongrats on that. It's going to look splendid.
ReplyDeleteThanks Andy, Ken Demyen has done a fantastic job on the artwork. I hope to have some ‘in game’ shots soon.
ReplyDeleteThat looks excellent, congratulations. I particularly like the look of the mini maps for the battles.
ReplyDeleteWrt the Bayeux Tapestry, I'm very much looking forward to seeing it in the flesh. At lasts years Society of Ancients Conference, one of the speakers asserted that really it should be called the Canterbury Embroidery as it was neither made in Bayeux, not is it a Tapestry!
Thanks Martin, the temporary movement of the tapestry (embroidery :-) ) seems to have stirred some controversy, mainly around the potential for damage in transit.
DeleteGreat to see your work available wider Norm
ReplyDeleteHi Matt, I think this could become my favourite boardgame - just kidding :-)
ReplyDeleteNorm, this is bloody awesome mate! Really really pleased for you - and all the people who’ll get to play the games. You are officially wargaming royalty.
ReplyDeleteThanks JB, the people involved have pushed the boat out to get something really nice out and it has been interesting to get an insight into all the things that go into that process, which naturally is still ongoing. I will of course be changing the blog name, giving my house a palatial name and getting bespoke registration plates for the car :-)
ReplyDeleteCongratulations on your game being published, hope it goes on to be a classic!
ReplyDeleteGood Morning David, thank you. At the very least it will be a classic in our house :-)
ReplyDeleteCongratulations, Norm. It looks really attractive.
ReplyDeleteHi Richard, thank you. When I think back to this initially being a Desk Top Published effort (2000 / 2001), with counters sheets that the buyer had to fix to card themselves and then cut out …… then this has certainty come a long way … real counters, now there’s posh! :-) I am really grateful to Legion Games and associates for giving these titles the space to breathe again.
ReplyDeleteThat looks superb Norm! I'll definitely be picking this up.
ReplyDeleteThank you very much for the thumbs up :-)
ReplyDeleteCongratulations on your rules - looks top-notch!
ReplyDeleteHi Dean, thank you. I wish I had 1/10 of the skill of the graphic artist (Ken).
ReplyDeleteSplendid looking game, the finish looks excellent, well done!
ReplyDeleteBest Iain
Thanks Iain, fingers crossed for a smooth move to publication.
ReplyDelete