Campaign - The Pursuit of VI Korps.
A couple of days ago I posted (link below) about a new campaign booklet that Henry Hyde has just released called Junction Jeopardy.
I am about to kick off my 2026 campaigning using this book. I will use the book as written, other than changing the name of some terrain features to fit in with my choice of campaign location adding an order of battle and introducing an orders system. That story starts here;
Please note, this booklet is a new release and to protect sales and the IP of Henry Hyde, I am choosing to not use the rather lovely images in his book or direct aspects of the text. Unfortunately that leaves you with my own very bland schematic of this campaign area but it will be enough to illustrate unit positions and their movements and to give an overall impression of what is going on. Future reports will show ‘in game on table’ photographs so hopefully that will help with the story and create a visual.
Historical fact - On 6th July 1809 the French defeated the Austrians at Wagram, forcing their retreat. The French were a little slow in pursuit, but once they got going, Masséna pursued with Legrand’s division at the head of IV Corps and Klenau retreated as a rearguard with his VI Korps.
Historical fact - On 9th July, Klenau made a stand at Hollabrunn. He outnumbered his pursuers, who had pushed ahead with Legrand’s 1st Division and some heavy cavalry. After a hard fight, Legrand (French) was forced to fall back and await the arrival of the rest of the corps.
Here is a ‘what if’ campaign (The Pursuit of VI Korps). We might assume that Klenau (Austrian) used the repulse of the French attack to continue his retreat, but that on the following day, 10th July, the French were once again in pursuit and he was compelled to make a second stand at a small village called Klein Stetteldorf, an important crossroads that also carried a stone bridge across the Göllersbach (a river), which was the intended route to secure the Austrian escape.
His orders are to act as a rearguard. To defend the village for as long as possible with a view to extracting as many Austrian units as he could from the campaign area by crossing the Göllersbach and retreating along the road in area 3 towards Laa an der Thaya (off map) and have them leave the campaign area on that areas table edge.
If Klein Stetteldorf falls too quickly, the French will be snapping at the heals of the retreating units and that will most likely constitute an Austrian defeat - we shall see.
This is my very bare bones map that I am sharing. Each area represents a 6x4 table. Obviously in the booklet it is rather lovely looking and full of terrain nuance. Importantly, the Göllersbach runs from area 1 into 2, through 5, 6, 9, 8 and 7 and is a significant obstacle. It can be crossed at roads and there is a ford up in area 1. I’m guessing that the French wouldn’t know much than this prior to their advance towards Klein Stetteldorf, certainly not the detail that is actually on Henry’s maps.
At the start of play the Austrians will set up their forces in areas 1, 4, 5, 6, 7 and 8. So not in areas 2, 3 and 9.
The campaign starts at 6 AM on 10th July. At that time French units will enter the campaign area by advancing along the road into area 1 (from Hollabrunn).
French orders are to prevent the escape of the Austrians and defeat them on the field of battle (our campaign area).
Success will be judged on how well either side do against the gains of the other.
Orders-of-Battle
Austrian (parts of VI Korps)
French (parts of IV Corps)
[Edit - please note the 16th Chas cavalry shown with Marulaz are in fact the 14th Chasseurs á Cheval, also above says Marulez, it is Marulaz]
Special Rules - The Austrians fought a significant engagement only yesterday, each and all of their units will start the game with 1 hit allocated to them. Under my own rules, units generally lose their offensive capability after 4 hits and are removed from play after 8 hits.
The village will be divided into four Built Up Areas (BUA’s), each formed between the arms of the road that define the crossroads. Only one battalion (per side if locked in combat) can occupy a given BUA at any given time. This will not effect normal road carrying capacity for those parts of the road that run between adjacent BUA’s that are friendly controlled.
I will be managing the campaign using copies of Henry’s maps, glued to foam board with units represented by pin markers that may move each hourly turn. As clashes occur, the action will be transferred to the table. My solo play will use some random activation of formations / units just to mix things up a bit.
I will do update posts here that describe the progress of the campaign. I’m not sure how long this will take to play as it needs to fit in with life and other gaming, but I hope one way or another it entertains and perhaps highlights the value of this little campaign book.
My additional admin - Since I am trying to do this campaign some justice, I have produced a few posh play aids to help me as follows;
An order of battle that goes down to battalion level (as shown above).
A campaign board (part shown above) to manage the campaign movement of troops. In this image the flags show Austrian blocking forces on the road. Infantry Regiment 14 and IR59 between them have four battalions of infantry under the command of Adler, taking up blocking positions on the road.
I scanned each of the area maps in the booklet, each are 6”x4” (each replicating a 6x4 table) and printed them off. They have been pasted to a sheet of foam board so that units can be represented with flags and pins. The map gives a lot of detail and we will get accurate measurement of movement over that terrain with the pins. My printer went a bit skewy on the last map and has given me pink fields with stripes! I’m looking forward to that battle :-). The printer ink tubs are pretty full so I have no idea what that was about - saboteurs from the local population methinks.
A weather device as described in the booklet that might introduce some changeable weather …. or might not :-)
A casualty roster so that losses in a battle or minor contact will carry through the mini campaign, so we will start to see fatigue setting in and a benefit to having fresh units on hand, they will start to matter.
An order roster - Units will start the game with orders. I will put in a system for changing orders and using initiative that will be based upon distance from the commander. Orders will be things like ‘Advance to the ford and secure if possible’, ‘scout the area north of farm X and report enemy strengths’, ‘take and fortify farm X’, ‘capture the stone bridge’.
A Terrain Chart - This will be used to identify whether each terrain type is classed as clear, difficult or very difficult, which in turn will effect movement rates / costs.
Ready!
It is 6 AM on Monday 10th July 1809. The weather is fine and as daylight breaks, visibility on the table is noted as being at three feet. The sound of 9000 pairs of French boots on the march from Hollabrunn cuts the air - Austrian outposts nervously prepare.
Please keep an eye open for following episodes of this campaign if this sort of thing interests you.
Resource Section.
The campaign starts here - LINK
https://battlefieldswarriors.blogspot.com/2026/01/the-pursuit-of-vi-korps-6am.html
The previous post that discusses the campaign booklet - LINK
https://battlefieldswarriors.blogspot.com/2026/01/junction-jeopardy-campaign-by-henry-hyde.html





I'm looking forward to reading your reports of the Campaign Norm - I bought a pdf copy of Junction Jeopardy with a view to running it later this year (we'll see), though I'm not sure which period yet. It's a nice idea and I hope Henry Hyde does some more of these.
ReplyDeleteHi, another blogger has said that they saw something that suggested more similar things in the pipeline. I hope so.
ReplyDeleteJJ looks so accessible and contained that I think the number of readers that move it on to get an actual campaign running will be quite high, simply because it looks so do-able and should not suffer the fate of many campaigns of going on forever and then withering as enthusiasm drops.
It will be interesting to see, with regards to the number of units that I am fielding, where this sits in terms of time. At the moment, I am guessing that it may last the whole day, with the situation at night time being the deciding factor or it could dip into a second day …. Or it could turn into a rout in the afternoon of day one!.
I see that as being the main part of my learning curve in putting a mini campaign sytem like this into scenario form.
Your campaign looks interesting. I await the Battle of the Chives in your pink fields.
ReplyDeleteHi Jonathan, at some stage I think I am going to have to re-print that panel its messing with my sense of good order :-).
ReplyDeleteWell my copy arrived today and, at first glance, it looks really good, with just the right level of info to get one started on a campaign. Like any rules etc, as you get more into it, more detail can be added to suit your chosen set of rules, period etc.
ReplyDeleteThis has prompted me to re-visit a long planned AVBCW campaign, which is of course good. I will be tweaking the maps or area to suit my standard 4' x 4' table, with some off table movement factored in as required.
It says in the book that the maps can be found on the publishers website, which will save scanning etc, or at least I hope so! I feel these are aimed much more at the CoC/Bolt Action level of game, but are easily upscaled in terms of detail etc to suit my normal BKCII games.
Right, off for another read and some planning:)!
Hi Steve, yes, there is something compelling about the booklet that leads to ……. Several re-reads :-)
ReplyDeleteThe whole thing feels very scalable. I had originally thought of increasing to a 4 x 4 grid instead of 3 x 3, however, I wanted to replicate the book and in any case, I have already thrown a lot of hours at getting the 3 x 3 off the. Ground, so I think this is an ideal starting place.
I have really enjoyed jacking all of this up and doing so really builds up a head of design / play momentum - a very good way to get the mojo firing on all cylinders.
I will be interested to follow your plans.
Excellent idea Norm! I had not thought how to use the maps other than a head on clash but your idea of a retreat is very clever.
ReplyDeletePrinting the maps onto the foam board and then using pins is a great idea as well.
I am looking forward to how this will play out.
P.S. maybe time to clean your printer's print heads. 😁
Hi Ben, my ink tanks are pretty full so a clean is probably the next job - odd though that it behaved like that at the end of my printing session rather than at the start. the symptom looks like a ‘running out’ of ink problem but it clearly isn’t.
ReplyDeleteThe more I look at these maps, the cleverer the situation looks when I think about a falling back scenario, as the flanks with their own river crossing needs just as much thought as defending the town.
I am spending the evening sorting out the initial French arrival in the campaign area, so hopefully I am very close to rolling some dice.
Looking forward to see your campaign progress. I like the idea of using pins to track movement on the map, it sounds very old school wargaming.
ReplyDeleteHi Peter, yes it does have an Old School charm, a reminder of something I was doing many years ago and have allowed too much time to pass before doing it again.
ReplyDeleteHenry has done a great job with the map. I am representing the Austrian force with 14 unit pins and 3 commanders and a few mire for the French, so it is all very manageable.
A great post Norm, the more I read, the more my wallet opens. I shall look forward to following your campaign progress.
ReplyDeleteThanks Phil, I am just taking 5 minutes out after setting up the first action. Advanced French elements have entered our campaign area. I will likely have an update post of the opening hours in a couple of days.
DeleteWatching with interest the progress on this
ReplyDeleteHi Nick, thanks for popping by. As I mentioned above to Phil this has now got some legs and is starting to move to an opening action … more soon :-)
ReplyDeleteIt's nice to have new campaign and scenarios books to pour over. I prefer the fictional scenarios to actual re-fights. I'll follow on laf
ReplyDeleteHi, Thanks for commenting. I hadn’t thought of keep LAF update, but I will, thanks for the prompt. I am increasingly moving towards ‘themed’ battles with a basis on something that has happened but not being too worried about getting things exactly right …… I never seem to have enough figures to copy the battles of interest anyway :-).
ReplyDelete